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-rw-r--r--src/liblzma/common/common.c6
-rw-r--r--src/liblzma/common/common.h8
-rw-r--r--src/liblzma/common/memcmplen.h3
3 files changed, 10 insertions, 7 deletions
diff --git a/src/liblzma/common/common.c b/src/liblzma/common/common.c
index 02a10641..adb50d78 100644
--- a/src/liblzma/common/common.c
+++ b/src/liblzma/common/common.c
@@ -35,7 +35,8 @@ lzma_version_string(void)
// Memory allocation //
///////////////////////
-extern void * lzma_attr_alloc_size(1)
+lzma_attr_alloc_size(1)
+extern void *
lzma_alloc(size_t size, const lzma_allocator *allocator)
{
// Some malloc() variants return NULL if called with size == 0.
@@ -53,7 +54,8 @@ lzma_alloc(size_t size, const lzma_allocator *allocator)
}
-extern void * lzma_attr_alloc_size(1)
+lzma_attr_alloc_size(1)
+extern void *
lzma_alloc_zero(size_t size, const lzma_allocator *allocator)
{
// Some calloc() variants return NULL if called with size == 0.
diff --git a/src/liblzma/common/common.h b/src/liblzma/common/common.h
index cea9f9b3..176c3a8f 100644
--- a/src/liblzma/common/common.h
+++ b/src/liblzma/common/common.h
@@ -297,14 +297,14 @@ struct lzma_internal_s {
/// Allocates memory
-extern void *lzma_alloc(size_t size, const lzma_allocator *allocator)
- lzma_attr_alloc_size(1);
+lzma_attr_alloc_size(1)
+extern void *lzma_alloc(size_t size, const lzma_allocator *allocator);
/// Allocates memory and zeroes it (like calloc()). This can be faster
/// than lzma_alloc() + memzero() while being backward compatible with
/// custom allocators.
-extern void * lzma_attr_alloc_size(1)
- lzma_alloc_zero(size_t size, const lzma_allocator *allocator);
+lzma_attr_alloc_size(1)
+extern void *lzma_alloc_zero(size_t size, const lzma_allocator *allocator);
/// Frees memory
extern void lzma_free(void *ptr, const lzma_allocator *allocator);
diff --git a/src/liblzma/common/memcmplen.h b/src/liblzma/common/memcmplen.h
index 3c12422b..abf01d51 100644
--- a/src/liblzma/common/memcmplen.h
+++ b/src/liblzma/common/memcmplen.h
@@ -49,7 +49,8 @@
/// It's rounded up to 2^n. This extra amount needs to be
/// allocated in the buffers being used. It needs to be
/// initialized too to keep Valgrind quiet.
-static inline uint32_t lzma_attribute((__always_inline__))
+lzma_attribute((__always_inline__))
+static inline uint32_t
lzma_memcmplen(const uint8_t *buf1, const uint8_t *buf2,
uint32_t len, uint32_t limit)
{