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authorLasse Collin <lasse.collin@tukaani.org>2019-01-13 17:29:23 +0200
committerLasse Collin <lasse.collin@tukaani.org>2019-01-13 17:29:23 +0200
commit1e3f29b62f2c03e50fc9ebea7b83c1497dd35484 (patch)
treefc7073516f2d00e85d13fad02eaceb1862d799af /windows/vs2017/liblzma_dll.vcxproj
parentUpdate THANKS. (diff)
downloadxz-1e3f29b62f2c03e50fc9ebea7b83c1497dd35484.tar.xz
Windows/VS2017: Omit WindowsTargetPlatformVersion from project files.
I understood that if a WTPV is specified, it's often wrong because different VS installations have different SDK version installed. Omitting the WTPV tag makes VS2017 default to Windows SDK 8.1 which often is also missing, so in any case people may need to specify the WTPV before building. But some day in the future a missing WTPV tag will start to default to the latest installed SDK which sounds reasonable: https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html Thanks to "dom".
Diffstat (limited to 'windows/vs2017/liblzma_dll.vcxproj')
-rw-r--r--windows/vs2017/liblzma_dll.vcxproj1
1 files changed, 0 insertions, 1 deletions
diff --git a/windows/vs2017/liblzma_dll.vcxproj b/windows/vs2017/liblzma_dll.vcxproj
index 66caacd6..77960146 100644
--- a/windows/vs2017/liblzma_dll.vcxproj
+++ b/windows/vs2017/liblzma_dll.vcxproj
@@ -29,7 +29,6 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
- <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">