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# Set the system name to one of Android, Darwin, FreeBSD, Linux, or Windows
SET(CMAKE_SYSTEM_NAME @cmake_system_name@)
SET(CMAKE_SYSTEM_PROCESSOR @arch@)
SET(CMAKE_BUILD_TYPE @release_type@)
OPTION(STATIC "Link libraries statically" ON)
OPTION(TREZOR_DEBUG "Main trezor debugging switch" OFF)
OPTION(BUILD_TESTS "Build tests." OFF)
SET(STATIC ON)
SET(UNBOUND_STATIC ON)
SET(ARCH "default")
SET(BUILD_TESTS @build_tests@)
SET(TREZOR_DEBUG @build_tests@)
# where is the target environment
SET(CMAKE_FIND_ROOT_PATH @prefix@ /usr)
SET(ENV{PKG_CONFIG_PATH} @prefix@/lib/pkgconfig)
SET(Readline_ROOT_DIR @prefix@)
SET(Readline_INCLUDE_DIR @prefix@/include)
SET(Readline_LIBRARY @prefix@/lib/libreadline.a)
SET(Terminfo_LIBRARY @prefix@/lib/libtinfo.a)
SET(UNBOUND_INCLUDE_DIR @prefix@/include)
SET(UNBOUND_LIBRARIES @prefix@/lib/libunbound.a)
SET(LIBUSB-1.0_LIBRARY @prefix@/lib/libusb-1.0.a)
SET(LIBUDEV_LIBRARY @prefix@/lib/libudev.a)
SET(Protobuf_FOUND 1)
SET(Protobuf_PROTOC_EXECUTABLE @prefix@/native/bin/protoc CACHE FILEPATH "Path to the native protoc")
SET(Protobuf_INCLUDE_DIR @prefix@/include CACHE PATH "Protobuf include dir")
SET(Protobuf_INCLUDE_DIRS @prefix@/include CACHE PATH "Protobuf include dir")
SET(Protobuf_LIBRARY @prefix@/lib/libprotobuf.a CACHE FILEPATH "Protobuf library")
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
SET(LIBUNWIND_INCLUDE_DIR @prefix@/include)
SET(LIBUNWIND_LIBRARIES @prefix@/lib/libunwind.a)
SET(LIBUNWIND_LIBRARY_DIRS @prefix@/lib)
endif()
SET(ZMQ_INCLUDE_PATH @prefix@/include)
SET(ZMQ_LIB @prefix@/lib/libzmq.a)
SET(Boost_IGNORE_SYSTEM_PATH ON)
SET(BOOST_ROOT @prefix@)
SET(BOOST_INCLUDEDIR @prefix@/include)
SET(BOOST_LIBRARYDIR @prefix@/lib)
SET(Boost_IGNORE_SYSTEM_PATHS_DEFAULT OFF)
SET(Boost_NO_SYSTEM_PATHS ON)
SET(Boost_USE_STATIC_LIBS ON)
SET(Boost_USE_STATIC_RUNTIME ON)
SET(OPENSSL_ROOT_DIR @prefix@)
SET(ARCHITECTURE @arch@)
# for libraries and headers in the target directories
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) # Find programs on host
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) # Find libs in target
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) # Find includes in target
# specify the cross compiler to be used. Darwin uses clang provided by the SDK.
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
if(ARCHITECTURE STREQUAL "aarch64")
SET(CLANG_TARGET "arm64-apple-darwin")
SET(CONF_TRIPLE "aarch64-apple-darwin")
SET(BUILD_TAG "mac-armv8")
SET(CMAKE_OSX_ARCHITECTURES "arm64")
set(ARM ON)
set(ARM_ID "armv8-a")
else()
SET(CLANG_TARGET "x86_64-apple-darwin")
SET(CONF_TRIPLE "x86_64-apple-darwin")
SET(BUILD_TAG "mac-x64")
SET(CMAKE_OSX_ARCHITECTURES "x86_64")
endif()
SET(_CMAKE_TOOLCHAIN_PREFIX @prefix@/native/bin/${CONF_TRIPLE}-)
SET(CMAKE_C_COMPILER @prefix@/native/bin/clang)
SET(CMAKE_C_COMPILER_TARGET ${CLANG_TARGET})
SET(CMAKE_C_FLAGS_INIT -B${_CMAKE_TOOLCHAIN_PREFIX})
SET(CMAKE_CXX_COMPILER @prefix@/native/bin/clang++ -stdlib=libc++)
SET(CMAKE_CXX_COMPILER_TARGET ${CLANG_TARGET})
SET(CMAKE_CXX_FLAGS_INIT -B${_CMAKE_TOOLCHAIN_PREFIX})
SET(CMAKE_ASM_COMPILER_TARGET ${CLANG_TARGET})
SET(CMAKE_ASM-ATT_COMPILER_TARGET ${CLANG_TARGET})
SET(APPLE True)
SET(BUILD_64 ON)
SET(BREW OFF)
SET(PORT OFF)
SET(CMAKE_OSX_SYSROOT "@prefix@/native/SDK/")
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.13")
SET(CMAKE_CXX_STANDARD 17)
SET(LLVM_ENABLE_PIC OFF)
SET(LLVM_ENABLE_PIE OFF)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Android")
SET(ANDROID TRUE)
if(ARCHITECTURE STREQUAL "arm")
SET(CMAKE_ANDROID_ARCH_ABI "armeabi-v7a")
SET(CMAKE_SYSTEM_PROCESSOR "armv7-a")
SET(CMAKE_ANDROID_ARM_MODE ON)
SET(CMAKE_C_COMPILER_TARGET arm-linux-androideabi)
SET(CMAKE_CXX_COMPILER_TARGET arm-linux-androideabi)
SET(_CMAKE_TOOLCHAIN_PREFIX arm-linux-androideabi-)
elseif(ARCHITECTURE STREQUAL "aarch64")
SET(CMAKE_ANDROID_ARCH_ABI "arm64-v8a")
SET(CMAKE_SYSTEM_PROCESSOR "aarch64")
endif()
SET(CMAKE_ANDROID_STANDALONE_TOOLCHAIN @prefix@/native)
SET(CMAKE_C_COMPILER "${_CMAKE_TOOLCHAIN_PREFIX}clang")
SET(CMAKE_CXX_COMPILER "${_CMAKE_TOOLCHAIN_PREFIX}clang++")
else()
SET(CMAKE_C_COMPILER @CC@)
SET(CMAKE_CXX_COMPILER @CXX@)
endif()
if(ARCHITECTURE STREQUAL "arm")
set(ARCH "armv7-a")
set(ARM ON)
set(ARM_ID "armv7-a")
set(BUILD_64 OFF)
set(CMAKE_BUILD_TYPE release)
if(ANDROID)
set(BUILD_TAG "android-armv7")
else()
set(BUILD_TAG "linux-armv7")
endif()
set(ARM7)
elseif(ARCHITECTURE STREQUAL "aarch64")
set(ARCH "armv8-a")
set(ARM ON)
set(ARM_ID "armv8-a")
if(ANDROID)
set(BUILD_TAG "android-armv8")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(BUILD_TAG "linux-armv8")
endif()
set(BUILD_64 ON)
endif()
if(ARCHITECTURE STREQUAL "riscv64")
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(BUILD_TAG "linux-riscv64")
endif()
set(ARCH_ID "riscv64")
set(ARCH "rv64gc")
endif()
if(ARCHITECTURE STREQUAL "loongarch64")
set(ARCH_ID "loongarch64")
set(ARCH "loongarch")
endif()
if(ARCHITECTURE STREQUAL "i686")
SET(ARCH_ID "i386")
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(BUILD_TAG "linux-x86")
SET(LINUX_32 ON)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(BUILD_TAG "win-x32")
endif()
endif()
if(ARCHITECTURE STREQUAL "x86_64")
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(BUILD_TAG "linux-x64")
elseif(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD")
set(BUILD_TAG "freebsd-x64")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(BUILD_TAG "win-x64")
endif()
SET(ARCH_ID "x86_64")
endif()
#Create a new global cmake flag that indicates building with depends
set (DEPENDS true)
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