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+/*
+ * util/winsock_event.h - unbound event handling for winsock on windows
+ *
+ * Copyright (c) 2008, NLnet Labs. All rights reserved.
+ *
+ * This software is open source.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ *
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * Neither the name of the NLNET LABS nor the names of its contributors may
+ * be used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
+ * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/**
+ * \file
+ *
+ * This file contains interface functions with the WinSock2 API on Windows.
+ * It uses the winsock WSAWaitForMultipleEvents interface on a number of
+ * sockets.
+ *
+ * Note that windows can only wait for max 64 events at one time.
+ *
+ * Also, file descriptors cannot be waited for.
+ *
+ * Named pipes are not easily available (and are not usable in select() ).
+ * For interprocess communication, it is possible to wait for a hEvent to
+ * be signaled by another thread.
+ *
+ * When a socket becomes readable, then it will not be flagged as
+ * readable again until you have gotten WOULDBLOCK from a recv routine.
+ * That means the event handler must store the readability (edge notify)
+ * and process the incoming data until it blocks.
+ * The function performing recv then has to inform the event handler that
+ * the socket has blocked, and the event handler can mark it as such.
+ * Thus, this file transforms the edge notify from windows to a level notify
+ * that is compatible with UNIX.
+ * The WSAEventSelect page says that it does do level notify, as long
+ * as you call a recv/write/accept at least once when it is signalled.
+ * This last bit is not true, even though documented in server2008 api docs
+ * from microsoft, it does not happen at all. Instead you have to test for
+ * WSAEWOULDBLOCK on a tcp stream, and only then retest the socket.
+ * And before that remember the previous result as still valid.
+ *
+ * To stay 'fair', instead of emptying a socket completely, the event handler
+ * can test the other (marked as blocking) sockets for new events.
+ *
+ * Additionally, TCP accept sockets get special event support.
+ *
+ * Socket numbers are not starting small, they can be any number (say 33060).
+ * Therefore, bitmaps are not used, but arrays.
+ *
+ * on winsock, you must use recv() and send() for TCP reads and writes,
+ * not read() and write(), those work only on files.
+ *
+ * Also fseek and fseeko do not work if a FILE is not fopen-ed in binary mode.
+ *
+ * When under a high load windows gives out lots of errors, from recvfrom
+ * on udp sockets for example (WSAECONNRESET). Even though the udp socket
+ * has no connection per se.
+ */
+
+#ifndef UTIL_WINSOCK_EVENT_H
+#define UTIL_WINSOCK_EVENT_H
+
+#ifdef USE_WINSOCK
+
+#ifndef HAVE_EVENT_BASE_FREE
+#define HAVE_EVENT_BASE_FREE
+#endif
+
+/** event timeout */
+#define EV_TIMEOUT 0x01
+/** event fd readable */
+#define EV_READ 0x02
+/** event fd writable */
+#define EV_WRITE 0x04
+/** event signal */
+#define EV_SIGNAL 0x08
+/** event must persist */
+#define EV_PERSIST 0x10
+
+/* needs our redblack tree */
+#include "rbtree.h"
+
+/** max number of signals to support */
+#define MAX_SIG 32
+
+/** The number of items that the winsock event handler can service.
+ * Windows cannot handle more anyway */
+#define WSK_MAX_ITEMS 64
+
+/**
+ * event base for winsock event handler
+ */
+struct event_base
+{
+ /** sorted by timeout (absolute), ptr */
+ rbtree_t* times;
+ /** array (first part in use) of handles to work on */
+ struct event** items;
+ /** number of items in use in array */
+ int max;
+ /** capacity of array, size of array in items */
+ int cap;
+ /** array of 0 - maxsig of ptr to event for it */
+ struct event** signals;
+ /** if we need to exit */
+ int need_to_exit;
+ /** where to store time in seconds */
+ time_t* time_secs;
+ /** where to store time in microseconds */
+ struct timeval* time_tv;
+ /**
+ * TCP streams have sticky events to them, these are not
+ * reported by the windows event system anymore, we have to
+ * keep reporting those events as present until wouldblock() is
+ * signalled by the handler back to use.
+ */
+ int tcp_stickies;
+ /**
+ * should next cycle process reinvigorated stickies,
+ * these are stickies that have been stored, but due to a new
+ * event_add a sudden interest in the event has incepted.
+ */
+ int tcp_reinvigorated;
+ /** The list of events that is currently being processed. */
+ WSAEVENT waitfor[WSK_MAX_ITEMS];
+};
+
+/**
+ * Event structure. Has some of the event elements.
+ */
+struct event {
+ /** node in timeout rbtree */
+ rbnode_t node;
+ /** is event already added */
+ int added;
+
+ /** event base it belongs to */
+ struct event_base *ev_base;
+ /** fd to poll or -1 for timeouts. signal number for sigs. */
+ int ev_fd;
+ /** what events this event is interested in, see EV_.. above. */
+ short ev_events;
+ /** timeout value */
+ struct timeval ev_timeout;
+
+ /** callback to call: fd, eventbits, userarg */
+ void (*ev_callback)(int, short, void *);
+ /** callback user arg */
+ void *ev_arg;
+
+ /* ----- nonpublic part, for winsock_event only ----- */
+ /** index of this event in the items array (if added) */
+ int idx;
+ /** the event handle to wait for new events to become ready */
+ WSAEVENT hEvent;
+ /** true if this filedes is a TCP socket and needs special attention */
+ int is_tcp;
+ /** remembered EV_ values */
+ short old_events;
+ /** should remembered EV_ values be used for TCP streams.
+ * Reset after WOULDBLOCK is signaled using the function. */
+ int stick_events;
+
+ /** true if this event is a signaling WSAEvent by the user.
+ * User created and user closed WSAEvent. Only signaled/unsigneled,
+ * no read/write/distinctions needed. */
+ int is_signal;
+ /** used during callbacks to see which events were just checked */
+ int just_checked;
+};
+
+/** create event base */
+void *event_init(time_t* time_secs, struct timeval* time_tv);
+/** get version */
+const char *event_get_version(void);
+/** get polling method (select,epoll) */
+const char *event_get_method(void);
+/** run select in a loop */
+int event_base_dispatch(struct event_base *);
+/** exit that loop */
+int event_base_loopexit(struct event_base *, struct timeval *);
+/** free event base. Free events yourself */
+void event_base_free(struct event_base *);
+/** set content of event */
+void event_set(struct event *, int, short, void (*)(int, short, void *), void *);
+
+/** add event to a base. You *must* call this for every event. */
+int event_base_set(struct event_base *, struct event *);
+/** add event to make it active. You may not change it with event_set anymore */
+int event_add(struct event *, struct timeval *);
+/** remove event. You may change it again */
+int event_del(struct event *);
+
+#define evtimer_add(ev, tv) event_add(ev, tv)
+#define evtimer_del(ev) event_del(ev)
+
+/* uses different implementation. Cannot mix fd/timeouts and signals inside
+ * the same struct event. create several event structs for that. */
+/** install signal handler */
+int signal_add(struct event *, struct timeval *);
+/** set signal event contents */
+#define signal_set(ev, x, cb, arg) \
+ event_set(ev, x, EV_SIGNAL|EV_PERSIST, cb, arg)
+/** remove signal handler */
+int signal_del(struct event *);
+
+/** compare events in tree, based on timevalue, ptr for uniqueness */
+int mini_ev_cmp(const void* a, const void* b);
+
+/**
+ * Routine for windows only, where the handling layer can signal that
+ * a TCP stream encountered WSAEWOULDBLOCK for a stream and thus needs
+ * retesting the event.
+ * Pass if EV_READ or EV_WRITE gave wouldblock.
+ */
+void winsock_tcp_wouldblock(struct event* ev, int eventbit);
+
+/**
+ * Routine for windows only. where you pass a signal WSAEvent that
+ * you wait for. When the event is signaled, the callback gets called.
+ * The callback has to WSAResetEvent to disable the signal.
+ * @param base: the event base.
+ * @param ev: the event structure for data storage
+ * can be passed uninitialised.
+ * @param wsaevent: the WSAEvent that gets signaled.
+ * @param cb: callback routine.
+ * @param arg: user argument to callback routine.
+ * @return false on error.
+ */
+int winsock_register_wsaevent(struct event_base* base, struct event* ev,
+ WSAEVENT wsaevent, void (*cb)(int, short, void*), void* arg);
+
+/**
+ * Unregister a wsaevent. User has to close the WSAEVENT itself.
+ * @param ev: event data storage.
+ */
+void winsock_unregister_wsaevent(struct event* ev);
+
+#endif /* USE_WINSOCK */
+#endif /* UTIL_WINSOCK_EVENT_H */