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///////////////////////////////////////////////////////////////////////////////
//
/// \file mytime.c
/// \brief Time handling functions
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "private.h"
#if defined(_MSC_VER)
// Nothing
#elif defined(HAVE_CLOCK_GETTIME)
# include <time.h>
#else
# include <sys/time.h>
#endif
uint64_t opt_flush_timeout = 0;
// start_time holds the time when the (de)compression was started.
// It's from mytime_now() and thus only useful for calculating relative
// time differences (elapsed time). start_time is initialized by calling
// mytime_set_start_time() and modified by mytime_sigtstp_handler().
//
// When mytime_sigtstp_handler() is used, start_time is made volatile.
// I'm not sure if that is really required since access to it is guarded
// by signals_block()/signals_unblock() since accessing an uint64_t isn't
// atomic on all systems. But since the variable isn't accessed very
// frequently making it volatile doesn't hurt.
#ifdef USE_SIGTSTP_HANDLER
static volatile uint64_t start_time;
#else
static uint64_t start_time;
#endif
static uint64_t next_flush;
/// \brief Get the current time as milliseconds
///
/// It's relative to some point but not necessarily to the UNIX Epoch.
static uint64_t
mytime_now(void)
{
#if defined(_MSC_VER)
// NOTE: This requires Windows Vista or later.
return GetTickCount64();
#elif defined(HAVE_CLOCK_GETTIME)
struct timespec tv;
# ifdef HAVE_CLOCK_MONOTONIC
// If CLOCK_MONOTONIC was available at compile time but for some
// reason isn't at runtime, fallback to CLOCK_REALTIME which
// according to POSIX is mandatory for all implementations.
static clockid_t clk_id = CLOCK_MONOTONIC;
while (clock_gettime(clk_id, &tv))
clk_id = CLOCK_REALTIME;
# else
clock_gettime(CLOCK_REALTIME, &tv);
# endif
return (uint64_t)tv.tv_sec * 1000 + (uint64_t)(tv.tv_nsec / 1000000);
#else
struct timeval tv;
gettimeofday(&tv, NULL);
return (uint64_t)tv.tv_sec * 1000 + (uint64_t)(tv.tv_usec / 1000);
#endif
}
#ifdef USE_SIGTSTP_HANDLER
extern void
mytime_sigtstp_handler(int sig lzma_attribute((__unused__)))
{
// Measure how long the process stays in the stopped state and add
// that amount to start_time. This way the the progress indicator
// won't count the stopped time as elapsed time and the estimated
// remaining time won't be confused by the time spent in the
// stopped state.
//
// FIXME? Is raising SIGSTOP the correct thing to do? POSIX.1-2017
// says that orphan processes shouldn't stop on SIGTSTP. So perhaps
// the most correct thing to do could be to revert to the default
// handler for SIGTSTP, unblock SIGTSTP, and then raise(SIGTSTP).
// It's quite a bit more complicated than just raising SIGSTOP though.
//
// The difference between raising SIGTSTP vs. SIGSTOP can be seen on
// the shell command line too by running "echo $?" after stopping
// a process but perhaps that doesn't matter.
const uint64_t t = mytime_now();
raise(SIGSTOP);
start_time += mytime_now() - t;
return;
}
#endif
extern void
mytime_set_start_time(void)
{
#ifdef USE_SIGTSTP_HANDLER
// Block the signals when accessing start_time so that we cannot
// end up with a garbage value. start_time is volatile but access
// to it isn't atomic at least on 32-bit systems.
signals_block();
#endif
start_time = mytime_now();
#ifdef USE_SIGTSTP_HANDLER
signals_unblock();
#endif
return;
}
extern uint64_t
mytime_get_elapsed(void)
{
#ifdef USE_SIGTSTP_HANDLER
signals_block();
#endif
const uint64_t t = mytime_now() - start_time;
#ifdef USE_SIGTSTP_HANDLER
signals_unblock();
#endif
return t;
}
extern void
mytime_set_flush_time(void)
{
next_flush = mytime_now() + opt_flush_timeout;
return;
}
extern int
mytime_get_flush_timeout(void)
{
if (opt_flush_timeout == 0 || opt_mode != MODE_COMPRESS)
return -1;
const uint64_t now = mytime_now();
if (now >= next_flush)
return 0;
const uint64_t remaining = next_flush - now;
return remaining > INT_MAX ? INT_MAX : (int)remaining;
}
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