/////////////////////////////////////////////////////////////////////////////// // /// \file private.h /// \brief Common includes, definitions, and prototypes // // Author: Lasse Collin // // This file has been put into the public domain. // You can do whatever you want with this file. // /////////////////////////////////////////////////////////////////////////////// #include "sysdefs.h" #include "mythread.h" #include "lzma.h" #include #include #include #include #include #include #ifndef _MSC_VER # include #endif #include "tuklib_gettext.h" #include "tuklib_progname.h" #include "tuklib_exit.h" #include "tuklib_mbstr.h" #if defined(_WIN32) && !defined(__CYGWIN__) # define WIN32_LEAN_AND_MEAN # include #endif #ifndef STDIN_FILENO # define STDIN_FILENO (fileno(stdin)) #endif #ifndef STDOUT_FILENO # define STDOUT_FILENO (fileno(stdout)) #endif #ifndef STDERR_FILENO # define STDERR_FILENO (fileno(stderr)) #endif #if defined(HAVE_CAPSICUM) || defined(HAVE_PLEDGE) # define ENABLE_SANDBOX 1 #endif // Handling SIGTSTP keeps time-keeping for progress indicator correct // if xz is stopped. It requires use of clock_gettime() as that is // async-signal safe in POSIX. Require also SIGALRM support since // on systems where SIGALRM isn't available, progress indicator code // polls the time and the SIGTSTP handling adds slight overhead to // that code. Most (all?) systems that have SIGTSTP also have SIGALRM // so this requirement won't exclude many systems. #if defined(HAVE_CLOCK_GETTIME) && defined(SIGTSTP) && defined(SIGALRM) # define USE_SIGTSTP_HANDLER 1 #endif #include "main.h" #include "mytime.h" #include "coder.h" #include "message.h" #include "args.h" #include "hardware.h" #include "file_io.h" #include "options.h" #include "signals.h" #include "suffix.h" #include "util.h" #ifdef HAVE_DECODERS # include "list.h" #endif