/////////////////////////////////////////////////////////////////////////////// // /// \file hardware.c /// \brief Detection of available hardware resources // // Author: Lasse Collin // // This file has been put into the public domain. // You can do whatever you want with this file. // /////////////////////////////////////////////////////////////////////////////// #include "private.h" #include "tuklib_physmem.h" #include "tuklib_cpucores.h" /// Maximum number of free *coder* threads. This can be set with /// the --threads=NUM command line option. static uint32_t threadlimit; /// Memory usage limit static uint64_t memlimit; extern void hardware_threadlimit_set(uint32_t new_threadlimit) { if (new_threadlimit == 0) { // The default is the number of available CPU cores. threadlimit = tuklib_cpucores(); if (threadlimit == 0) threadlimit = 1; } else { threadlimit = new_threadlimit; } return; } extern uint32_t hardware_threadlimit_get(void) { return threadlimit; } extern void hardware_memlimit_set(uint64_t new_memlimit) { if (new_memlimit == 0) { // The default is 40 % of total installed physical RAM. hardware_memlimit_set_percentage(40); } else { memlimit = new_memlimit; } return; } extern void hardware_memlimit_set_percentage(uint32_t percentage) { assert(percentage > 0); assert(percentage <= 100); uint64_t mem = tuklib_physmem(); // If we cannot determine the amount of RAM, assume 32 MiB. Maybe // even that is too much on some systems. But on most systems it's // far too little, and can be annoying. if (mem == 0) mem = UINT64_C(32) * 1024 * 1024; memlimit = percentage * mem / 100; return; } extern uint64_t hardware_memlimit_get(void) { return memlimit; } extern void hardware_init(void) { hardware_memlimit_set(0); hardware_threadlimit_set(0); return; }