Age | Commit message (Collapse) | Author | Files | Lines |
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CMake is now the preferred build file generator when building
with MSVC.
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These should have been included in 5.3.2alpha already.
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The line in the .vcxproj files for building with was missing in 5.4.0.
Thank to Hajin Jang for reporting the issue.
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The bug was introduced in 352ba2d69af2136bc814aa1df1a132559d445616
"Windows: Fix building of resource files when config.h isn't used."
That commit fixed liblzma.dll build with CMake while keeping it
working with Autotools on Windows but the VS project files were
forgotten.
I haven't tested these changes.
Thanks to Olivier B. for reporting the bug and for the initial patch.
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I understood that if a WTPV is specified, it's often wrong
because different VS installations have different SDK version
installed. Omitting the WTPV tag makes VS2017 default to
Windows SDK 8.1 which often is also missing, so in any case
people may need to specify the WTPV before building. But some
day in the future a missing WTPV tag will start to default to
the latest installed SDK which sounds reasonable:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Thanks to "dom".
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Some paths use slashes instead of backslashes as directory
separators... now it should work (I tested VS2013 version).
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These files match the v5.2 branch (no file info decoder).
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src/liblzma/common/common.h uses it to set __declspec(dllexport)
for the API symbols.
Thanks to Adam Walling.
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Thanks to Adam Walling for creating these files.
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