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It read the filter chain from a wrong variable.
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Now --block-list=SIZES works with in the threaded mode too,
although the performance is still bad due to the use of
LZMA_FULL_FLUSH instead of the new LZMA_FULL_BARRIER.
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Now liblzma only uses "mythread" functions and types
which are defined in mythread.h matching the desired
threading method.
Before Windows Vista, there is no direct equivalent to
pthread condition variables. Since this package doesn't
use pthread_cond_broadcast(), pre-Vista threading can
still be kept quite simple. The pre-Vista code doesn't
use anything that wasn't already available in Windows 95,
so the binaries should run even on Windows 95 if someone
happens to care.
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On Mac OS X wait() is declared in <sys/wait.h> that
we include one way or other so don't use "wait" as
a variable name.
Thanks to Christian Kujau.
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Now it uses lzma_block_uncomp_encode() if the data doesn't
fit into the space calculated by lzma_block_buffer_bound64().
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This race condition could cause a deadlock if lzma_end() was
called before finishing the encoding. This can happen with
xz with debugging enabled (non-debugging version doesn't
call lzma_end() before exiting).
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This adds lzma_get_progress() to liblzma and takes advantage
of it in xz.
lzma_get_progress() collects progress information from
the thread-specific structures so that fairly accurate
progress information is available to applications. Adding
a new function seemed to be a better way than making the
information directly available in lzma_stream (like total_in
and total_out are) because collecting the information requires
locking mutexes. It's waste of time to do it more often than
the up to date information is actually needed by an application.
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There is a tiny risk of causing breakage: If an application
assigns lzma_stream.allocator to a non-const pointer, such
code won't compile anymore. I don't know why anyone would do
such a thing though, so in practice this shouldn't cause trouble.
Thanks to Jan Kratochvil for the patch.
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It was triggered when reinitializing the encoder,
e.g. when encoding two files.
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This is the simplest method to do threading, which splits
the uncompressed data into blocks and compresses them
independently from each other. There's room for improvement
especially to reduce the memory usage, but nevertheless,
this is a good start.
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