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In the C99 and C17 standards, section 6.5.6 paragraph 8 means that
adding 0 to a null pointer is undefined behavior. As of writing,
"clang -fsanitize=undefined" (Clang 15) diagnoses this. However,
I'm not aware of any compiler that would take advantage of this
when optimizing (Clang 15 included). It's good to avoid this anyway
since compilers might some day infer that pointer arithmetic implies
that the pointer is not NULL. That is, the following foo() would then
unconditionally return 0, even for foo(NULL, 0):
void bar(char *a, char *b);
int foo(char *a, size_t n)
{
bar(a, a + n);
return a == NULL;
}
In contrast to C, C++ explicitly allows null pointer + 0. So if
the above is compiled as C++ then there is no undefined behavior
in the foo(NULL, 0) call.
To me it seems that changing the C standard would be the sane
thing to do (just add one sentence) as it would ensure that a huge
amount of old code won't break in the future. Based on web searches
it seems that a large number of codebases (where null pointer + 0
occurs) are being fixed instead to be future-proof in case compilers
will some day optimize based on it (like making the above foo(NULL, 0)
return 0) which in the worst case will cause security bugs.
Some projects don't plan to change it. For example, gnulib and thus
many GNU tools currently require that null pointer + 0 is defined:
https://lists.gnu.org/archive/html/bug-gnulib/2021-11/msg00000.html
https://www.gnu.org/software/gnulib/manual/html_node/Other-portability-assumptions.html
In XZ Utils null pointer + 0 issue should be fixed after this
commit. This adds a few if-statements and thus branches to avoid
null pointer + 0. These check for size > 0 instead of ptr != NULL
because this way bugs where size > 0 && ptr == NULL will likely
get caught quickly. None of them are in hot spots so it shouldn't
matter for performance.
A little less readable version would be replacing
ptr + offset
with
offset != 0 ? ptr + offset : ptr
or creating a macro for it:
#define my_ptr_add(ptr, offset) \
((offset) != 0 ? ((ptr) + (offset)) : (ptr))
Checking for offset != 0 instead of ptr != NULL allows GCC >= 8.1,
Clang >= 7, and Clang-based ICX to optimize it to the very same code
as ptr + offset. That is, it won't create a branch. So for hot code
this could be a good solution to avoid null pointer + 0. Unfortunately
other compilers like ICC 2021 or MSVC 19.33 (VS2022) will create a
branch from my_ptr_add().
Thanks to Marcin Kowalczyk for reporting the problem:
https://github.com/tukaani-project/xz/issues/36
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FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION is #defined when liblzma
is being built for fuzz testing.
Most fuzzed inputs would normally get rejected because of incorrect
CRC32 and the actual header decoding code wouldn't get fuzzed.
Disabling CRC32 checks avoids this problem. The fuzzer program
must still use LZMA_IGNORE_CHECK flag to disable verification of
integrity checks of uncompressed data.
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This is to allow other functions to use it without going
via the public API (lzma_index_decoder()).
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It returned LZMA_PROG_ERROR, which was done to avoid zero as
the limit (because it's a special value elsewhere), but using
LZMA_PROG_ERROR is simply inconvenient and can cause bugs.
The fix/workaround is to treat 0 as if it were 1 byte. It's
effectively the same thing. The only weird consequence is
that then lzma_memlimit_get() will return 1 even when 0 was
specified as the limit.
This fixes a very rare corner case in xz --list where a specific
memory usage limit and a multi-stream file could print the
error message "Internal error (bug)" instead of saying that
the memory usage limit is too low.
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Only one definition was visible in a translation unit.
It avoided a few casts and temp variables but seems that
this hack doesn't work with link-time optimizations in compilers
as it's not C99/C11 compliant.
Fixes:
http://www.mail-archive.com/xz-devel@tukaani.org/msg00279.html
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There is a tiny risk of causing breakage: If an application
assigns lzma_stream.allocator to a non-const pointer, such
code won't compile anymore. I don't know why anyone would do
such a thing though, so in practice this shouldn't cause trouble.
Thanks to Jan Kratochvil for the patch.
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Adding support for LZMA_FINISH for Index encoding and
decoding needed tiny additions to the relevant .c files too.
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This affects lzma_memusage() and lzma_memlimit_get().
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This breaks API and ABI but most apps are not affected
since most apps don't use this part of the API. You will
get a compile error if you are using anything that got
broken.
Summary of changes:
- Ability to store Stream Flags, which are needed
for random-access reading in multi-Stream files.
- Separate function to set size of Stream Padding.
- Iterator structure makes it possible to read the same
lzma_index from multiple threads at the same time.
- A lot faster code to locate Blocks.
- Removed lzma_index_equal() without adding anything
to replace it. I don't know what it should do exactly
with the new features and what actually needs this
function in the first place other than test_index.c,
which now has its own code to compare lzma_indexes.
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The Index decoder code didn't perfectly match the API docs,
which said that *i will be set to point to the decoded Index
only after decoding has succeeded. The docs were a bit unclear
too.
Now the decoder will initially set *i to NULL. *i will be set
to point to the decoded Index once decoding has succeeded.
This simplifies applications too, since it avoids dangling
pointers.
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liblzma tries to avoid useless free()/malloc() pairs in
initialization when multiple files are handled using the
same lzma_stream. This didn't work with filter chains
due to comparison of wrong pointers in lzma_next_coder_init(),
making liblzma think that no memory reallocation is needed
even when it actually is.
Easy way to trigger this bug is to decompress two files with
a single xz command. The first file should have e.g. x86+LZMA2
as the filter chain, and the second file just LZMA2.
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Some minor documentation cleanups were made at the same time.
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other compilers than MinGW. This may hurt readability
of the API headers slightly, but I don't know any
better way to do this.
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- Updated to the latest, probably final file format version.
- Command line tool reworked to not use threads anymore.
Threading will probably go into liblzma anyway.
- Memory usage limit is now about 30 % for uncompression
and about 90 % for compression.
- Progress indicator with --verbose
- Simplified --help and full --long-help
- Upgraded to the last LGPLv2.1+ getopt_long from gnulib.
- Some bug fixes
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broken. API has changed a lot and it will still change a
little more here and there. The command line tool doesn't
have all the required changes to reflect the API changes, so
it's easy to get "internal error" or trigger assertions.
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specification. Simplify things by removing most of the
support for known uncompressed size in most places.
There are some miscellaneous changes here and there too.
The API of liblzma has got many changes and still some
more will be done soon. While most of the code has been
updated, some things are not fixed (the command line tool
will choke with invalid filter chain, if nothing else).
Subblock filter is somewhat broken for now. It will be
updated once the encoded format of the Subblock filter
has been decided.
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