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It's an internal function and it's not needed by
anything outside stream_encoder.c.
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Originally the idea was that using LZMA_FULL_FLUSH
with Stream encoder would read the filter chain
from the same array that was used to intialize the
Stream encoder. Since most apps wouldn't use
LZMA_FULL_FLUSH, most apps wouldn't need to keep
the filter chain available after initializing the
Stream encoder. However, due to my mistake, it
actually required keeping the array always available.
Since setting the new filter chain via the array
used at initialization time is not a nice way to do
it for a couple of reasons, this commit ditches it
and introduces lzma_filters_update(). This new function
replaces also the "persistent" flag used by LZMA2
(and to-be-designed Subblock filter), which was also
an ugly thing to do.
Thanks to Alexey Tourbin for reminding me about the problem
that Stream encoder used to require keeping the filter
chain allocated.
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liblzma tries to avoid useless free()/malloc() pairs in
initialization when multiple files are handled using the
same lzma_stream. This didn't work with filter chains
due to comparison of wrong pointers in lzma_next_coder_init(),
making liblzma think that no memory reallocation is needed
even when it actually is.
Easy way to trigger this bug is to decompress two files with
a single xz command. The first file should have e.g. x86+LZMA2
as the filter chain, and the second file just LZMA2.
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Some minor documentation cleanups were made at the same time.
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pieces to avoid unneeded dependencies making statically
linked applications bigger than needed.
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