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Diffstat (limited to 'src/liblzma/simple/simple_coder.c')
-rw-r--r-- | src/liblzma/simple/simple_coder.c | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/src/liblzma/simple/simple_coder.c b/src/liblzma/simple/simple_coder.c new file mode 100644 index 00000000..f60dff34 --- /dev/null +++ b/src/liblzma/simple/simple_coder.c @@ -0,0 +1,306 @@ +/////////////////////////////////////////////////////////////////////////////// +// +/// \file simple_coder.c +/// \brief Wrapper for simple filters +/// +/// Simple filters don't change the size of the data i.e. number of bytes +/// in equals the number of bytes out. +// +// Copyright (C) 2007 Lasse Collin +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "simple_private.h" + + +/// Copied or encodes/decodes more data to out[]. Checks and updates +/// uncompressed_size when we are the last coder in the chain. +/// If we aren't the last filter in the chain, we don't need to care about +/// uncompressed size, since we don't change it; the next filter in the +/// chain will check it anyway. +static lzma_ret +copy_or_code(lzma_coder *coder, lzma_allocator *allocator, + const uint8_t *restrict in, size_t *restrict in_pos, + size_t in_size, uint8_t *restrict out, + size_t *restrict out_pos, size_t out_size, lzma_action action) +{ + assert(!coder->end_was_reached); + + if (coder->next.code == NULL) { + const size_t in_avail = in_size - *in_pos; + + if (coder->is_encoder) { + if (action == LZMA_FINISH) { + // If uncompressed size is known and the + // amount of available input doesn't match + // the uncompressed size, return an error. + if (coder->uncompressed_size + != LZMA_VLI_VALUE_UNKNOWN + && coder->uncompressed_size + != in_avail) + return LZMA_DATA_ERROR; + + } else if (coder->uncompressed_size + < (lzma_vli)(in_avail)) { + // There is too much input available. + return LZMA_DATA_ERROR; + } + } else { + // Limit in_size so that we don't copy too much. + if ((lzma_vli)(in_avail) > coder->uncompressed_size) + in_size = *in_pos + (size_t)( + coder->uncompressed_size); + } + + // Store the old position so we can update uncompressed_size. + const size_t out_start = *out_pos; + + // Copy the data + bufcpy(in, in_pos, in_size, out, out_pos, out_size); + + // Update uncompressed_size. + if (coder->uncompressed_size != LZMA_VLI_VALUE_UNKNOWN) + coder->uncompressed_size -= *out_pos - out_start; + + // Check if end of stream was reached. + if (coder->is_encoder) { + if (action == LZMA_FINISH && *in_pos == in_size) + coder->end_was_reached = true; + } else { + if (coder->uncompressed_size == 0) + coder->end_was_reached = true; + } + + } else { + // Call the next coder in the chain to provide us some data. + // We don't care about uncompressed_size here, because + // the next filter in the chain will do it for us (since + // we don't change the size of the data). + const lzma_ret ret = coder->next.code( + coder->next.coder, allocator, + in, in_pos, in_size, + out, out_pos, out_size, action); + + if (ret == LZMA_STREAM_END) { + assert(!coder->is_encoder + || action == LZMA_FINISH); + coder->end_was_reached = true; + + } else if (ret != LZMA_OK) { + return ret; + } + } + + return LZMA_OK; +} + + +static size_t +call_filter(lzma_coder *coder, uint8_t *buffer, size_t size) +{ + const size_t filtered = coder->filter(coder->simple, + coder->now_pos, coder->is_encoder, + buffer, size); + coder->now_pos += filtered; + return filtered; +} + + +static lzma_ret +simple_code(lzma_coder *coder, lzma_allocator *allocator, + const uint8_t *restrict in, size_t *restrict in_pos, + size_t in_size, uint8_t *restrict out, + size_t *restrict out_pos, size_t out_size, lzma_action action) +{ + // Flush already filtered data from coder->buffer[] to out[]. + if (coder->pos < coder->filtered) { + bufcpy(coder->buffer, &coder->pos, coder->filtered, + out, out_pos, out_size); + + // If we couldn't flush all the filtered data, return to + // application immediatelly. + if (coder->pos < coder->filtered) + return LZMA_OK; + + if (coder->end_was_reached) { + assert(coder->filtered == coder->size); + return LZMA_STREAM_END; + } + } + + // If we get here, there is no filtered data left in the buffer. + coder->filtered = 0; + + assert(!coder->end_was_reached); + + // If there is more output space left than there is unfiltered data + // in coder->buffer[], flush coder->buffer[] to out[], and copy/code + // more data to out[] hopefully filling it completely. Then filter + // the data in out[]. This step is where most of the data gets + // filtered if the buffer sizes used by the application are reasonable. + const size_t out_avail = out_size - *out_pos; + const size_t buf_avail = coder->size - coder->pos; + if (out_avail > buf_avail) { + // Store the old position so that we know from which byte + // to start filtering. + const size_t out_start = *out_pos; + + // Flush data from coder->buffer[] to out[], but don't reset + // coder->pos and coder->size yet. This way the coder can be + // restarted if the next filter in the chain returns e.g. + // LZMA_MEM_ERROR. + memcpy(out + *out_pos, coder->buffer + coder->pos, buf_avail); + *out_pos += buf_avail; + + // Copy/Encode/Decode more data to out[]. + { + const lzma_ret ret = copy_or_code(coder, allocator, + in, in_pos, in_size, + out, out_pos, out_size, action); + assert(ret != LZMA_STREAM_END); + if (ret != LZMA_OK) + return ret; + } + + // Filter out[]. + const size_t size = *out_pos - out_start; + const size_t filtered = call_filter( + coder, out + out_start, size); + + const size_t unfiltered = size - filtered; + assert(unfiltered <= coder->allocated / 2); + + // Now we can update coder->pos and coder->size, because + // the next coder in the chain (if any) was successful. + coder->pos = 0; + coder->size = unfiltered; + + if (coder->end_was_reached) { + // The last byte has been copied to out[] already. + // They are left as is. + coder->size = 0; + + } else if (unfiltered > 0) { + // There is unfiltered data left in out[]. Copy it to + // coder->buffer[] and rewind *out_pos appropriately. + *out_pos -= unfiltered; + memcpy(coder->buffer, out + *out_pos, unfiltered); + } + } else if (coder->pos > 0) { + memmove(coder->buffer, coder->buffer + coder->pos, buf_avail); + coder->size -= coder->pos; + coder->pos = 0; + } + + assert(coder->pos == 0); + + // If coder->buffer[] isn't empty, try to fill it by copying/decoding + // more data. Then filter coder->buffer[] and copy the successfully + // filtered data to out[]. It is probable, that some filtered and + // unfiltered data will be left to coder->buffer[]. + if (coder->size > 0) { + { + const lzma_ret ret = copy_or_code(coder, allocator, + in, in_pos, in_size, + coder->buffer, &coder->size, + coder->allocated, action); + assert(ret != LZMA_STREAM_END); + if (ret != LZMA_OK) + return ret; + } + + coder->filtered = call_filter( + coder, coder->buffer, coder->size); + + // Everything is considered to be filtered if coder->buffer[] + // contains the last bytes of the data. + if (coder->end_was_reached) + coder->filtered = coder->size; + + // Flush as much as possible. + bufcpy(coder->buffer, &coder->pos, coder->filtered, + out, out_pos, out_size); + } + + // Check if we got everything done. + if (coder->end_was_reached && coder->pos == coder->size) + return LZMA_STREAM_END; + + return LZMA_OK; +} + + +static void +simple_coder_end(lzma_coder *coder, lzma_allocator *allocator) +{ + lzma_next_coder_end(&coder->next, allocator); + lzma_free(coder->simple, allocator); + lzma_free(coder, allocator); + return; +} + + +extern lzma_ret +lzma_simple_coder_init(lzma_next_coder *next, lzma_allocator *allocator, + const lzma_filter_info *filters, + size_t (*filter)(lzma_simple *simple, uint32_t now_pos, + bool is_encoder, uint8_t *buffer, size_t size), + size_t simple_size, size_t unfiltered_max, bool is_encoder) +{ + // Allocate memory for the lzma_coder structure if needed. + if (next->coder == NULL) { + // Here we allocate space also for the temporary buffer. We + // need twice the size of unfiltered_max, because then it + // is always possible to filter at least unfiltered_max bytes + // more data in coder->buffer[] if it can be filled completely. + next->coder = lzma_alloc(sizeof(lzma_coder) + + 2 * unfiltered_max, allocator); + if (next->coder == NULL) + return LZMA_MEM_ERROR; + + next->code = &simple_code; + next->end = &simple_coder_end; + + next->coder->next = LZMA_NEXT_CODER_INIT; + next->coder->filter = filter; + next->coder->allocated = 2 * unfiltered_max; + + // Allocate memory for filter-specific data structure. + if (simple_size > 0) { + next->coder->simple = lzma_alloc( + simple_size, allocator); + if (next->coder->simple == NULL) + return LZMA_MEM_ERROR; + } else { + next->coder->simple = NULL; + } + } + + if (filters[0].options != NULL) { + const lzma_options_simple *simple = filters[0].options; + next->coder->now_pos = simple->start_offset; + } else { + next->coder->now_pos = 0; + } + + // Reset variables. + next->coder->is_encoder = is_encoder; + next->coder->end_was_reached = false; + next->coder->uncompressed_size = filters[0].uncompressed_size; + next->coder->pos = 0; + next->coder->filtered = 0; + next->coder->size = 0; + + return lzma_next_filter_init( + &next->coder->next, allocator, filters + 1); +} |