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-rw-r--r--src/liblzma/lzma/lzma_encoder.c413
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diff --git a/src/liblzma/lzma/lzma_encoder.c b/src/liblzma/lzma/lzma_encoder.c
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+++ b/src/liblzma/lzma/lzma_encoder.c
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+///////////////////////////////////////////////////////////////////////////////
+//
+/// \file lzma_encoder.c
+/// \brief LZMA encoder
+//
+// Copyright (C) 1999-2006 Igor Pavlov
+// Copyright (C) 2007 Lasse Collin
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+// NOTE: If you want to keep the line length in 80 characters, set
+// tab width to 4 or less in your editor when editing this file.
+
+
+#include "lzma_encoder_private.h"
+
+
+////////////
+// Macros //
+////////////
+
+// These are as macros mostly because they use local range encoder variables.
+
+#define literal_encode(subcoder, symbol) \
+do { \
+ uint32_t context = 1; \
+ int i = 8; \
+ do { \
+ --i; \
+ const uint32_t bit = ((symbol) >> i) & 1; \
+ bit_encode(subcoder[context], bit); \
+ context = (context << 1) | bit; \
+ } while (i != 0); \
+} while (0)
+
+
+#define literal_encode_matched(subcoder, match_byte, symbol) \
+do { \
+ uint32_t context = 1; \
+ int i = 8; \
+ do { \
+ --i; \
+ uint32_t bit = ((symbol) >> i) & 1; \
+ const uint32_t match_bit = ((match_byte) >> i) & 1; \
+ const uint32_t subcoder_index = 0x100 + (match_bit << 8) + context; \
+ bit_encode(subcoder[subcoder_index], bit); \
+ context = (context << 1) | bit; \
+ if (match_bit != bit) { \
+ while (i != 0) { \
+ --i; \
+ bit = ((symbol) >> i) & 1; \
+ bit_encode(subcoder[context], bit); \
+ context = (context << 1) | bit; \
+ } \
+ break; \
+ } \
+ } while (i != 0); \
+} while (0)
+
+
+#define length_encode(length_encoder, symbol, pos_state, update_price) \
+do { \
+ \
+ if ((symbol) < LEN_LOW_SYMBOLS) { \
+ bit_encode_0((length_encoder).choice); \
+ bittree_encode((length_encoder).low[pos_state], \
+ LEN_LOW_BITS, symbol); \
+ } else { \
+ bit_encode_1((length_encoder).choice); \
+ if ((symbol) < LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS) { \
+ bit_encode_0((length_encoder).choice2); \
+ bittree_encode((length_encoder).mid[pos_state], \
+ LEN_MID_BITS, \
+ (symbol) - LEN_LOW_SYMBOLS); \
+ } else { \
+ bit_encode_1((length_encoder).choice2); \
+ bittree_encode((length_encoder).high, LEN_HIGH_BITS, \
+ (symbol) - LEN_LOW_SYMBOLS \
+ - LEN_MID_SYMBOLS); \
+ } \
+ } \
+ if (update_price) \
+ if (--(length_encoder).counters[pos_state] == 0) \
+ lzma_length_encoder_update_table(&(length_encoder), pos_state); \
+} while (0)
+
+
+///////////////
+// Functions //
+///////////////
+
+/// \brief Updates price table of the length encoder
+///
+/// All all the other prices in LZMA, these are used by lzma_get_optimum().
+///
+extern void
+lzma_length_encoder_update_table(lzma_length_encoder *lencoder,
+ const uint32_t pos_state)
+{
+ const uint32_t num_symbols = lencoder->table_size;
+ const uint32_t a0 = bit_get_price_0(lencoder->choice);
+ const uint32_t a1 = bit_get_price_1(lencoder->choice);
+ const uint32_t b0 = a1 + bit_get_price_0(lencoder->choice2);
+ const uint32_t b1 = a1 + bit_get_price_1(lencoder->choice2);
+
+ uint32_t *prices = lencoder->prices[pos_state];
+ uint32_t i = 0;
+
+ for (i = 0; i < num_symbols && i < LEN_LOW_SYMBOLS; ++i) {
+ prices[i] = a0;
+ bittree_get_price(prices[i], lencoder->low[pos_state],
+ LEN_LOW_BITS, i);
+ }
+
+ for (; i < num_symbols && i < LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS; ++i) {
+ prices[i] = b0;
+ bittree_get_price(prices[i], lencoder->mid[pos_state],
+ LEN_MID_BITS, i - LEN_LOW_SYMBOLS);
+ }
+
+ for (; i < num_symbols; ++i) {
+ prices[i] = b1;
+ bittree_get_price(prices[i], lencoder->high, LEN_HIGH_BITS,
+ i - LEN_LOW_SYMBOLS - LEN_MID_SYMBOLS);
+ }
+
+ lencoder->counters[pos_state] = num_symbols;
+
+ return;
+}
+
+
+/**
+ * \brief LZMA encoder
+ *
+ * \return true if end of stream was reached, false otherwise.
+ */
+extern bool
+lzma_lzma_encode(lzma_coder *coder, uint8_t *restrict out,
+ size_t *restrict out_pos, size_t out_size)
+{
+ // Flush the range encoder's temporary buffer to out[].
+ // Return immediatelly if not everything could be flushed.
+ if (rc_flush_buffer(&coder->rc, out, out_pos, out_size))
+ return false;
+
+ // Return immediatelly if we have already finished our work.
+ if (coder->lz.stream_end_was_reached
+ && coder->is_initialized
+ && coder->lz.read_pos == coder->lz.write_pos
+ && coder->additional_offset == 0)
+ return true;
+
+ // Local copies
+ rc_to_local(coder->rc);
+ size_t out_pos_local = *out_pos;
+ const uint32_t pos_mask = coder->pos_mask;
+ const bool best_compression = coder->best_compression;
+
+ // Initialize the stream if no data has been encoded yet.
+ if (!coder->is_initialized) {
+ if (coder->lz.read_pos == coder->lz.read_limit) {
+ // Cannot initialize, because there is no input data.
+ if (!coder->lz.stream_end_was_reached)
+ return false;
+
+ // If we get here, we are encoding an empty file.
+ // Initialization is skipped completely.
+ assert(coder->lz.write_pos == coder->lz.read_pos);
+
+ } else {
+ // Do the actual initialization.
+ uint32_t len;
+ uint32_t num_distance_pairs;
+ lzma_read_match_distances(coder, &len, &num_distance_pairs);
+
+ bit_encode_0(coder->is_match[coder->state][0]);
+ update_char(coder->state);
+
+ const uint8_t cur_byte = coder->lz.buffer[
+ coder->lz.read_pos - coder->additional_offset];
+ probability *subcoder = literal_get_subcoder(coder->literal_coder,
+ coder->now_pos, coder->previous_byte);
+ literal_encode(subcoder, cur_byte);
+
+ coder->previous_byte = cur_byte;
+ --coder->additional_offset;
+ ++coder->now_pos;
+
+ assert(coder->additional_offset == 0);
+ }
+
+ // Initialization is done (except if empty file).
+ coder->is_initialized = true;
+ }
+
+ // Encoding loop
+ while (true) {
+ // Check that there is free output space.
+ if (out_pos_local == out_size)
+ break;
+
+ assert(rc_buffer_size == 0);
+
+ // Check that there is some input to process.
+ if (coder->lz.read_pos >= coder->lz.read_limit) {
+ // If end of input has been reached, we must keep
+ // encoding until additional_offset becomes zero.
+ if (!coder->lz.stream_end_was_reached
+ || coder->additional_offset == 0)
+ break;
+ }
+
+ assert(coder->lz.read_pos <= coder->lz.write_pos);
+
+#ifndef NDEBUG
+ if (coder->lz.stream_end_was_reached) {
+ assert(coder->lz.read_limit == coder->lz.write_pos);
+ } else {
+ assert(coder->lz.read_limit + coder->lz.keep_size_after
+ == coder->lz.write_pos);
+ }
+#endif
+
+ const uint32_t pos_state = coder->now_pos & pos_mask;
+
+ uint32_t pos;
+ uint32_t len;
+
+ // Get optimal match (repeat position and length).
+ // Value ranges for pos:
+ // - [0, REP_DISTANCES): repeated match
+ // - [REP_DISTANCES, UINT32_MAX): match at (pos - REP_DISTANCES)
+ // - UINT32_MAX: not a match but a literal
+ // Value ranges for len:
+ // - [MATCH_MIN_LEN, MATCH_MAX_LEN]
+ if (best_compression)
+ lzma_get_optimum(coder, &pos, &len);
+ else
+ lzma_get_optimum_fast(coder, &pos, &len);
+
+ if (len == 1 && pos == UINT32_MAX) {
+ // It's a literal.
+ bit_encode_0(coder->is_match[coder->state][pos_state]);
+
+ const uint8_t cur_byte = coder->lz.buffer[
+ coder->lz.read_pos - coder->additional_offset];
+ probability *subcoder = literal_get_subcoder(coder->literal_coder,
+ coder->now_pos, coder->previous_byte);
+
+ if (is_char_state(coder->state)) {
+ literal_encode(subcoder, cur_byte);
+ } else {
+ const uint8_t match_byte = coder->lz.buffer[
+ coder->lz.read_pos
+ - coder->rep_distances[0] - 1
+ - coder->additional_offset];
+ literal_encode_matched(subcoder, match_byte, cur_byte);
+ }
+
+ update_char(coder->state);
+ coder->previous_byte = cur_byte;
+
+ } else {
+ // It's a match.
+ bit_encode_1(coder->is_match[coder->state][pos_state]);
+
+ if (pos < REP_DISTANCES) {
+ // It's a repeated match i.e. the same distance
+ // has been used earlier.
+ bit_encode_1(coder->is_rep[coder->state]);
+
+ if (pos == 0) {
+ bit_encode_0(coder->is_rep0[coder->state]);
+ const uint32_t symbol = (len == 1) ? 0 : 1;
+ bit_encode(coder->is_rep0_long[coder->state][pos_state],
+ symbol);
+ } else {
+ const uint32_t distance = coder->rep_distances[pos];
+ bit_encode_1(coder->is_rep0[coder->state]);
+
+ if (pos == 1) {
+ bit_encode_0(coder->is_rep1[coder->state]);
+ } else {
+ bit_encode_1(coder->is_rep1[coder->state]);
+ bit_encode(coder->is_rep2[coder->state], pos - 2);
+
+ if (pos == 3)
+ coder->rep_distances[3] = coder->rep_distances[2];
+
+ coder->rep_distances[2] = coder->rep_distances[1];
+ }
+
+ coder->rep_distances[1] = coder->rep_distances[0];
+ coder->rep_distances[0] = distance;
+ }
+
+ if (len == 1) {
+ update_short_rep(coder->state);
+ } else {
+ length_encode(coder->rep_match_len_encoder,
+ len - MATCH_MIN_LEN, pos_state,
+ best_compression);
+ update_rep(coder->state);
+ }
+
+ } else {
+ bit_encode_0(coder->is_rep[coder->state]);
+ update_match(coder->state);
+ length_encode(coder->len_encoder, len - MATCH_MIN_LEN,
+ pos_state, best_compression);
+ pos -= REP_DISTANCES;
+
+ const uint32_t pos_slot = get_pos_slot(pos);
+ const uint32_t len_to_pos_state = get_len_to_pos_state(len);
+ bittree_encode(coder->pos_slot_encoder[len_to_pos_state],
+ POS_SLOT_BITS, pos_slot);
+
+ if (pos_slot >= START_POS_MODEL_INDEX) {
+ const uint32_t footer_bits = (pos_slot >> 1) - 1;
+ const uint32_t base = (2 | (pos_slot & 1)) << footer_bits;
+ const uint32_t pos_reduced = pos - base;
+
+ if (pos_slot < END_POS_MODEL_INDEX) {
+ bittree_reverse_encode(
+ coder->pos_encoders + base - pos_slot - 1,
+ footer_bits, pos_reduced);
+ } else {
+ rc_encode_direct_bits(pos_reduced >> ALIGN_BITS,
+ footer_bits - ALIGN_BITS);
+ bittree_reverse_encode(coder->pos_align_encoder,
+ ALIGN_BITS, pos_reduced & ALIGN_MASK);
+ ++coder->align_price_count;
+ }
+ }
+
+ coder->rep_distances[3] = coder->rep_distances[2];
+ coder->rep_distances[2] = coder->rep_distances[1];
+ coder->rep_distances[1] = coder->rep_distances[0];
+ coder->rep_distances[0] = pos;
+ ++coder->match_price_count;
+ }
+
+ coder->previous_byte = coder->lz.buffer[
+ coder->lz.read_pos + len - 1
+ - coder->additional_offset];
+ }
+
+ assert(coder->additional_offset >= len);
+ coder->additional_offset -= len;
+ coder->now_pos += len;
+ }
+
+ // Check if everything is done.
+ bool all_done = false;
+ if (coder->lz.stream_end_was_reached
+ && coder->lz.read_pos == coder->lz.write_pos
+ && coder->additional_offset == 0) {
+ // Write end of stream marker. It is encoded as a match with
+ // distance of UINT32_MAX. Match length is needed but it is
+ // ignored by the decoder.
+ if (coder->lz.uncompressed_size == LZMA_VLI_VALUE_UNKNOWN) {
+ const uint32_t pos_state = coder->now_pos & pos_mask;
+ bit_encode_1(coder->is_match[coder->state][pos_state]);
+ bit_encode_0(coder->is_rep[coder->state]);
+ update_match(coder->state);
+
+ const uint32_t len = MATCH_MIN_LEN; // MATCH_MAX_LEN;
+ length_encode(coder->len_encoder, len - MATCH_MIN_LEN,
+ pos_state, best_compression);
+
+ const uint32_t pos_slot = (1 << POS_SLOT_BITS) - 1;
+ const uint32_t len_to_pos_state = get_len_to_pos_state(len);
+ bittree_encode(coder->pos_slot_encoder[len_to_pos_state],
+ POS_SLOT_BITS, pos_slot);
+
+ const uint32_t footer_bits = 30;
+ const uint32_t pos_reduced
+ = (UINT32_C(1) << footer_bits) - 1;
+ rc_encode_direct_bits(pos_reduced >> ALIGN_BITS,
+ footer_bits - ALIGN_BITS);
+
+ bittree_reverse_encode(coder->pos_align_encoder, ALIGN_BITS,
+ pos_reduced & ALIGN_MASK);
+ }
+
+ // Flush the last bytes of compressed data from
+ // the range coder to the output buffer.
+ rc_flush();
+
+ // All done. Note that some output bytes might be
+ // pending in coder->buffer. lzma_encode() will
+ // take care of those bytes.
+ if (rc_buffer_size == 0)
+ all_done = true;
+ }
+
+ // Store local variables back to *coder.
+ rc_from_local(coder->rc);
+ *out_pos = out_pos_local;
+
+ return all_done;
+}