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Diffstat (limited to 'src/liblzma/lz/lz_decoder.c')
-rw-r--r-- | src/liblzma/lz/lz_decoder.c | 462 |
1 files changed, 462 insertions, 0 deletions
diff --git a/src/liblzma/lz/lz_decoder.c b/src/liblzma/lz/lz_decoder.c new file mode 100644 index 00000000..9c110dec --- /dev/null +++ b/src/liblzma/lz/lz_decoder.c @@ -0,0 +1,462 @@ +/////////////////////////////////////////////////////////////////////////////// +// +/// \file lz_decoder.c +/// \brief LZ out window +// +// Copyright (C) 1999-2006 Igor Pavlov +// Copyright (C) 2007 Lasse Collin +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "lz_decoder.h" + + +/// Minimum size of allocated dictionary +#define DICT_SIZE_MIN 8192 + +/// When there is less than this amount of data available for decoding, +/// it is moved to the temporary buffer which +/// - protects from reads past the end of the buffer; and +/// - stored the incomplete data between lzma_code() calls. +/// +/// \note TEMP_LIMIT must be at least as much as +/// REQUIRED_IN_BUFFER_SIZE defined in lzma_decoder.c. +#define TEMP_LIMIT 32 + +// lzma_lz_decoder.dict[] must be three times the size of TEMP_LIMIT. +// 2 * TEMP_LIMIT is used for the actual data, and the third TEMP_LIMIT +// bytes is needed for safety to allow decode_dummy() in lzma_decoder.c +// to read past end of the buffer. This way it should be both fast and simple. +#if LZMA_BUFFER_SIZE < 3 * TEMP_LIMIT +# error LZMA_BUFFER_SIZE < 3 * TEMP_LIMIT +#endif + + +struct lzma_coder_s { + lzma_next_coder next; + lzma_lz_decoder lz; + + // There are more members in this structure but they are not + // visible in LZ coder. +}; + + +/// - Copy as much data as possible from lz->dict[] to out[]. +/// - Update *out_pos, lz->start, and lz->end accordingly. +/// - Wrap lz-pos to the beginning of lz->dict[] if there is a danger that +/// it may go past the end of the buffer (lz->pos >= lz->must_flush_pos). +static inline bool +flush(lzma_lz_decoder *restrict lz, uint8_t *restrict out, + size_t *restrict out_pos, size_t out_size) +{ + // Flush uncompressed data from the history buffer to + // the output buffer. This is done in two phases. + + assert(lz->start <= lz->end); + + // Flush if pos < start < end. + if (lz->pos < lz->start && lz->start < lz->end) { + bufcpy(lz->dict, &lz->start, lz->end, out, out_pos, out_size); + + // If we reached end of the data in history buffer, + // wrap to the beginning. + if (lz->start == lz->end) + lz->start = 0; + } + + // Flush if start start < pos <= end. This is not as `else' for + // previous `if' because the previous one may make this one true. + if (lz->start < lz->pos) { + bufcpy(lz->dict, &lz->start, + lz->pos, out, out_pos, out_size); + + if (lz->pos >= lz->must_flush_pos) { + // Wrap the flushing position if we have + // flushed the whole history buffer. + if (lz->pos == lz->start) + lz->start = 0; + + // Wrap the write position and store to lz.end + // how much there is new data available. + lz->end = lz->pos; + lz->pos = 0; + lz->is_full = true; + } + } + + assert(lz->pos < lz->must_flush_pos); + + return *out_pos == out_size; +} + + +/// Calculate safe value for lz->limit. If no safe value can be found, +/// set lz->limit to zero. When flushing, only as little data will be +/// decoded as is needed to fill the output buffer (lowers both latency +/// and throughput). +/// +/// \return true if there is no space for new uncompressed data. +/// +static inline bool +set_limit(lzma_lz_decoder *lz, size_t out_avail, bool flushing) +{ + // Set the limit so that writing to dict[limit + match_max_len - 1] + // doesn't overwrite any unflushed data and doesn't write past the + // end of the dict buffer. + if (lz->start <= lz->pos) { + // We can fill the buffer from pos till the end + // of the dict buffer. + lz->limit = lz->must_flush_pos; + } else if (lz->pos + lz->match_max_len < lz->start) { + // There's some unflushed data between pos and end of the + // buffer. Limit so that we don't overwrite the unflushed data. + lz->limit = lz->start - lz->match_max_len; + } else { + // Buffer is too full. + lz->limit = 0; + return true; + } + + // Finetune the limit a bit if it isn't zero. + + assert(lz->limit > lz->pos); + const size_t dict_avail = lz->limit - lz->pos; + + if (lz->uncompressed_size < dict_avail) { + // Finishing a stream that doesn't have + // an end of stream marker. + lz->limit = lz->pos + lz->uncompressed_size; + + } else if (flushing && out_avail < dict_avail) { + // Flushing enabled, decoding only as little as needed to + // fill the out buffer (if there's enough input, of course). + lz->limit = lz->pos + out_avail; + } + + return lz->limit == lz->pos; +} + + +/// Takes care of wrapping the data into temporary buffer when needed, +/// and calls the actual decoder. +/// +/// \return true if error occurred +/// +static inline bool +call_process(lzma_coder *restrict coder, const uint8_t *restrict in, + size_t *restrict in_pos, size_t in_size) +{ + // It would be nice and simple if we could just give in[] to the + // decoder, but the requirement of zlib-like API forces us to be + // able to make *in_pos == in_size whenever there is enough output + // space. If needed, we will append a few bytes from in[] to + // a temporary buffer and decode enough to reach the part that + // was copied from in[]. Then we can continue with the real in[]. + + bool error; + const size_t dict_old_pos = coder->lz.pos; + const size_t in_avail = in_size - *in_pos; + + if (coder->lz.temp_size + in_avail < 2 * TEMP_LIMIT) { + // Copy all the available input from in[] to temp[]. + memcpy(coder->lz.temp + coder->lz.temp_size, + in + *in_pos, in_avail); + coder->lz.temp_size += in_avail; + *in_pos += in_avail; + assert(*in_pos == in_size); + + // Decode as much as possible. + size_t temp_used = 0; + error = coder->lz.process(coder, coder->lz.temp, &temp_used, + coder->lz.temp_size, true); + assert(temp_used <= coder->lz.temp_size); + + // Move the remaining data to the beginning of temp[]. + coder->lz.temp_size -= temp_used; + memmove(coder->lz.temp, coder->lz.temp + temp_used, + coder->lz.temp_size); + + } else if (coder->lz.temp_size > 0) { + // Fill temp[] unless it is already full because we aren't + // the last filter in the chain. + size_t copy_size = 0; + if (coder->lz.temp_size < 2 * TEMP_LIMIT) { + assert(*in_pos < in_size); + copy_size = 2 * TEMP_LIMIT - coder->lz.temp_size; + memcpy(coder->lz.temp + coder->lz.temp_size, + in + *in_pos, copy_size); + // NOTE: We don't update lz.temp_size or *in_pos yet. + } + + size_t temp_used = 0; + error = coder->lz.process(coder, coder->lz.temp, &temp_used, + coder->lz.temp_size + copy_size, false); + + if (temp_used < coder->lz.temp_size) { + // Only very little input data was consumed. Move + // the unprocessed data to the beginning temp[]. + coder->lz.temp_size += copy_size - temp_used; + memmove(coder->lz.temp, coder->lz.temp + temp_used, + coder->lz.temp_size); + *in_pos += copy_size; + assert(*in_pos <= in_size); + + } else { + // We were able to decode so much data that next time + // we can decode directly from in[]. That is, we can + // consider temp[] to be empty now. + *in_pos += temp_used - coder->lz.temp_size; + coder->lz.temp_size = 0; + assert(*in_pos <= in_size); + } + + } else { + // Decode directly from in[]. + error = coder->lz.process(coder, in, in_pos, in_size, false); + assert(*in_pos <= in_size); + } + + assert(coder->lz.pos >= dict_old_pos); + if (coder->lz.uncompressed_size != LZMA_VLI_VALUE_UNKNOWN) { + // Update uncompressed size. + coder->lz.uncompressed_size -= coder->lz.pos - dict_old_pos; + + // Check that End of Payload Marker hasn't been detected + // since it must not be present because uncompressed size + // is known. + if (coder->lz.eopm_detected) + error = true; + } + + return error; +} + + +static lzma_ret +decode_buffer(lzma_coder *coder, + const uint8_t *restrict in, size_t *restrict in_pos, + size_t in_size, uint8_t *restrict out, + size_t *restrict out_pos, size_t out_size, + bool flushing) +{ + bool stop = false; + + while (true) { + // Flush from coder->lz.dict to out[]. + flush(&coder->lz, out, out_pos, out_size); + + // All done? + if (*out_pos == out_size + || stop + || coder->lz.eopm_detected + || coder->lz.uncompressed_size == 0) + break; + + // Set write limit in the dictionary. + if (set_limit(&coder->lz, out_size - *out_pos, flushing)) + break; + + // Decode more data. + if (call_process(coder, in, in_pos, in_size)) + return LZMA_DATA_ERROR; + + // Set stop to true if we must not call call_process() again + // during this function call. + // FIXME: Can this make the loop exist too early? It wouldn't + // cause data corruption so not a critical problem. It can + // happen if dictionary gets full and lz.temp still contains + // a few bytes data that we could decode right now. + if (*in_pos == in_size && coder->lz.temp_size <= TEMP_LIMIT + && coder->lz.pos < coder->lz.limit) + stop = true; + } + + // If we have decoded everything (EOPM detected or uncompressed_size + // bytes were processed) to the history buffer, and also flushed + // everything from the history buffer, our job is done. + if ((coder->lz.eopm_detected + || coder->lz.uncompressed_size == 0) + && coder->lz.start == coder->lz.pos) + return LZMA_STREAM_END; + + return LZMA_OK; +} + + +extern lzma_ret +lzma_lz_decode(lzma_coder *coder, + lzma_allocator *allocator lzma_attribute((unused)), + const uint8_t *restrict in, size_t *restrict in_pos, + size_t in_size, uint8_t *restrict out, + size_t *restrict out_pos, size_t out_size, + lzma_action action) +{ + if (coder->next.code == NULL) { + const lzma_ret ret = decode_buffer(coder, in, in_pos, in_size, + out, out_pos, out_size, + action == LZMA_SYNC_FLUSH); + + if (*out_pos == out_size || ret == LZMA_STREAM_END) { + // Unread to make coder->temp[] empty. This is easy, + // because we know that all the data currently in + // coder->temp[] has been copied form in[] during this + // call to the decoder. + // + // If we didn't do this, we could have data left in + // coder->temp[] when end of stream is reached. That + // data could be left there from *previous* call to + // the decoder; in that case we wouldn't know where + // to put that data. + assert(*in_pos >= coder->lz.temp_size); + *in_pos -= coder->lz.temp_size; + coder->lz.temp_size = 0; + } + + return ret; + } + + // We aren't the last coder in the chain, we need to decode + // our input to a temporary buffer. + const bool flushing = action == LZMA_SYNC_FLUSH; + while (*out_pos < out_size) { + if (!coder->lz.next_finished + && coder->lz.temp_size < LZMA_BUFFER_SIZE) { + const lzma_ret ret = coder->next.code( + coder->next.coder, + allocator, in, in_pos, in_size, + coder->lz.temp, &coder->lz.temp_size, + LZMA_BUFFER_SIZE, action); + + if (ret == LZMA_STREAM_END) + coder->lz.next_finished = true; + else if (coder->lz.temp_size < LZMA_BUFFER_SIZE + || ret != LZMA_OK) + return ret; + } + + if (coder->lz.this_finished) { + if (coder->lz.temp_size != 0) + return LZMA_DATA_ERROR; + + if (coder->lz.next_finished) + return LZMA_STREAM_END; + + return LZMA_OK; + } + + size_t dummy = 0; + const lzma_ret ret = decode_buffer(coder, NULL, &dummy, 0, + out, out_pos, out_size, flushing); + + if (ret == LZMA_STREAM_END) + coder->lz.this_finished = true; + else if (ret != LZMA_OK) + return ret; + else if (coder->lz.next_finished && *out_pos < out_size) + return LZMA_DATA_ERROR; + } + + return LZMA_OK; +} + + +/// \brief Initializes LZ part of the LZMA decoder or Inflate +/// +/// \param history_size Number of bytes the LZ out window is +/// supposed keep available from the output +/// history. +/// \param match_max_len Number of bytes a single decoding loop +/// can advance the write position (lz->pos) +/// in the history buffer (lz->dict). +/// +/// \note This function is called by LZMA decoder and Inflate init()s. +/// It's up to those functions allocate *lz and initialize it +/// with LZMA_LZ_DECODER_INIT. +extern lzma_ret +lzma_lz_decoder_reset(lzma_lz_decoder *lz, lzma_allocator *allocator, + bool (*process)(lzma_coder *restrict coder, + const uint8_t *restrict in, size_t *restrict in_pos, + size_t in_size, bool has_safe_buffer), + lzma_vli uncompressed_size, + size_t history_size, size_t match_max_len) +{ + // Set uncompressed size. + lz->uncompressed_size = uncompressed_size; + + // Limit the history size to roughly sane values. This is primarily + // to prevent integer overflows. + if (history_size > UINT32_MAX / 2) + return LZMA_HEADER_ERROR; + + // Store the value actually requested. We use it for sanity checks + // when repeating data from the history buffer. + lz->requested_size = history_size; + + // Avoid tiny history buffer sizes for performance reasons. + // TODO: Test if this actually helps... + if (history_size < DICT_SIZE_MIN) + history_size = DICT_SIZE_MIN; + + // The real size of the history buffer is a bit bigger than + // requested by our caller. This allows us to do some optimizations, + // which help not only speed but simplicity of the code; specifically, + // we can make sure that there is always at least match_max_len + // bytes immediatelly available for writing without a need to wrap + // the history buffer. + const size_t dict_real_size = history_size + 2 * match_max_len + 1; + + // Reallocate memory if needed. + if (history_size != lz->size || match_max_len != lz->match_max_len) { + // Destroy the old buffer. + lzma_lz_decoder_end(lz, allocator); + + lz->size = history_size; + lz->match_max_len = match_max_len; + lz->must_flush_pos = history_size + match_max_len + 1; + + lz->dict = lzma_alloc(dict_real_size, allocator); + if (lz->dict == NULL) + return LZMA_MEM_ERROR; + } + + // Clean up the buffers to make it very sure that there are + // no information leaks when multiple steams are decoded + // with the same decoder structures. + memzero(lz->dict, dict_real_size); + memzero(lz->temp, LZMA_BUFFER_SIZE); + + // Reset the variables so that lz_get_byte(lz, 0) will return '\0'. + lz->pos = 0; + lz->start = 0; + lz->end = dict_real_size; + lz->is_full = false; + lz->eopm_detected = false; + lz->next_finished = false; + lz->this_finished = false; + + // Set the process function pointer. + lz->process = process; + + return LZMA_OK; +} + + +extern void +lzma_lz_decoder_end(lzma_lz_decoder *lz, lzma_allocator *allocator) +{ + lzma_free(lz->dict, allocator); + lz->dict = NULL; + lz->size = 0; + lz->match_max_len = 0; + return; +} |