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authorLasse Collin <lasse.collin@tukaani.org>2019-01-13 17:29:23 +0200
committerLasse Collin <lasse.collin@tukaani.org>2019-05-01 16:47:57 +0300
commit1424078d6328291c7c524b64328ce9660617cb24 (patch)
tree636c84eef5ae30533a49d9a8576f56dbbc63a44e /windows/vs2017/liblzma_dll.vcxproj
parentBump version and soname for 5.2.4. (diff)
downloadxz-1424078d6328291c7c524b64328ce9660617cb24.tar.xz
Windows/VS2017: Omit WindowsTargetPlatformVersion from project files.
I understood that if a WTPV is specified, it's often wrong because different VS installations have different SDK version installed. Omitting the WTPV tag makes VS2017 default to Windows SDK 8.1 which often is also missing, so in any case people may need to specify the WTPV before building. But some day in the future a missing WTPV tag will start to default to the latest installed SDK which sounds reasonable: https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html Thanks to "dom".
Diffstat (limited to '')
-rw-r--r--windows/vs2017/liblzma_dll.vcxproj1
1 files changed, 0 insertions, 1 deletions
diff --git a/windows/vs2017/liblzma_dll.vcxproj b/windows/vs2017/liblzma_dll.vcxproj
index 228d82eb..33f3e694 100644
--- a/windows/vs2017/liblzma_dll.vcxproj
+++ b/windows/vs2017/liblzma_dll.vcxproj
@@ -29,7 +29,6 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
- <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">