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authorLasse Collin <lasse.collin@tukaani.org>2023-10-22 17:59:11 +0300
committerJia Tan <jiat0218@gmail.com>2023-10-31 18:44:59 +0800
commit068ee436f4a8a706125ef43e8228b30001b1554e (patch)
treebf7f84f0f7fb2469df742562974e0da47f3bcce3 /src
parentliblzma: #define lzma_always_inline in common.h. (diff)
downloadxz-068ee436f4a8a706125ef43e8228b30001b1554e.tar.xz
liblzma: Use lzma_always_inline in memcmplen.h.
Diffstat (limited to '')
-rw-r--r--src/liblzma/common/memcmplen.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/liblzma/common/memcmplen.h b/src/liblzma/common/memcmplen.h
index abf01d51..99d9c519 100644
--- a/src/liblzma/common/memcmplen.h
+++ b/src/liblzma/common/memcmplen.h
@@ -49,8 +49,7 @@
/// It's rounded up to 2^n. This extra amount needs to be
/// allocated in the buffers being used. It needs to be
/// initialized too to keep Valgrind quiet.
-lzma_attribute((__always_inline__))
-static inline uint32_t
+static lzma_always_inline uint32_t
lzma_memcmplen(const uint8_t *buf1, const uint8_t *buf2,
uint32_t len, uint32_t limit)
{