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authorLasse Collin <lasse.collin@tukaani.org>2008-01-05 19:57:00 +0200
committerLasse Collin <lasse.collin@tukaani.org>2008-01-05 19:57:00 +0200
commita71864f77dfb76b5d78a270641539947c312583a (patch)
tree26e7b6fc0fab666f08ee2f28393f95704c50d608
parentRearranged testing of GCC-specific flags. (diff)
downloadxz-a71864f77dfb76b5d78a270641539947c312583a.tar.xz
Fix typo in comment (INT64_MAX -> UINT64_MAX).
-rw-r--r--src/liblzma/api/lzma/vli.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/liblzma/api/lzma/vli.h b/src/liblzma/api/lzma/vli.h
index 322014e1..bc0770ce 100644
--- a/src/liblzma/api/lzma/vli.h
+++ b/src/liblzma/api/lzma/vli.h
@@ -154,7 +154,7 @@ typedef uint64_t lzma_vli;
* The encoding scheme encodes seven bits to every byte, using minimum
* number of bytes required to represent the given value. In other words,
* it puts 7-63 bits into 1-9 bytes. This implementation limits the number
- * of bits used to 63, thus num must be at maximum of INT64_MAX / 2. You
+ * of bits used to 63, thus num must be at maximum of UINT64_MAX / 2. You
* may use LZMA_VLI_VALUE_MAX for clarity.
*
* \param vli Integer to be encoded