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History of LZMA Utils and XZ Utils
==================================

Tukaani distribution

    In 2005, there was a small group working on the Tukaani distribution, which
    was a Slackware fork. One of the project's goals was to fit the distro on
    a single 700 MiB ISO-9660 image. Using LZMA instead of gzip helped a
    lot. Roughly speaking, one could fit data that took 1000 MiB in gzipped
    form into 700 MiB with LZMA. Naturally, the compression ratio varied across
    packages, but this was what we got on average.

    Slackware packages have traditionally had .tgz as the filename suffix,
    which is an abbreviation of .tar.gz. A logical naming for LZMA
    compressed packages was .tlz, being an abbreviation of .tar.lzma.

    At the end of the year 2007, there was no distribution under the
    Tukaani project anymore, but development of LZMA Utils was kept going.
    Still, there were .tlz packages around, because at least Vector Linux
    (a Slackware based distribution) used LZMA for its packages.

    First versions of the modified pkgtools used the LZMA_Alone tool from
    Igor Pavlov's LZMA SDK as is. It was fine, because users wouldn't need
    to interact with LZMA_Alone directly. But people soon wanted to use
    LZMA for other files too, and the interface of LZMA_Alone wasn't
    comfortable for those used to gzip and bzip2.


First steps of LZMA Utils

    The first version of LZMA Utils (4.22.0) included a shell script called
    lzmash. It was a wrapper that had a gzip-like command-line interface. It
    used the LZMA_Alone tool from LZMA SDK to do all the real work. zgrep,
    zdiff, and related scripts from gzip were adapted to work with LZMA and
    were part of the first LZMA Utils release too.

    LZMA Utils 4.22.0 included also lzmadec, which was a small (less than
    10 KiB) decoder-only command-line tool. It was written on top of the
    decoder-only C code found from the LZMA SDK. lzmadec was convenient in
    situations where LZMA_Alone (a few hundred KiB) would be too big.

    lzmash and lzmadec were written by Lasse Collin.


Second generation

    The lzmash script was an ugly and not very secure hack. The last
    version of LZMA Utils to use lzmash was 4.27.1.

    LZMA Utils 4.32.0beta1 introduced a new lzma command-line tool written
    by Ville Koskinen. It was written in C++, and used the encoder and
    decoder from C++ LZMA SDK with some little modifications. This tool replaced
    both the lzmash script and the LZMA_Alone command-line tool in LZMA
    Utils.

    Introducing this new tool caused some temporary incompatibilities,
    because the LZMA_Alone executable was simply named lzma like the new
    command-line tool, but they had a completely different command-line
    interface. The file format was still the same.

    Lasse wrote liblzmadec, which was a small decoder-only library based
    on the C code found from LZMA SDK. liblzmadec had an API similar to zlib,
    although there were some significant differences, which made it
    non-trivial to use it in some applications designed for zlib and
    libbzip2.

    The lzmadec command-line tool was converted to use liblzmadec.

    Alexandre Sauvé helped converting the build system to use GNU Autotools.
    This made it easier to test for certain less portable features needed
    by the new command-line tool.

    Since the new command-line tool never got completely finished (for
    example, it didn't support the LZMA_OPT environment variable), the intent
    was to not call 4.32.x stable. Similarly, liblzmadec wasn't polished,
    but appeared to work well enough, so some people started using it too.

    Because the development of the third generation of LZMA Utils was
    delayed considerably (3-4 years), the 4.32.x branch had to be kept
    maintained. It got some bug fixes now and then, and finally it was
    decided to call it stable, although most of the missing features were
    never added.


File format problems

    The file format used by LZMA_Alone was primitive. It was designed with
    embedded systems in mind, and thus provided only a minimal set of
    features. The two biggest problems for non-embedded use were the lack of
    magic bytes and an integrity check.

    Igor and Lasse started developing a new file format with some help
    from Ville Koskinen. Also Mark Adler, Mikko Pouru, H. Peter Anvin,
    and Lars Wirzenius helped with some minor things at some point of the
    development. Designing the new format took quite a long time (actually,
    too long a time would be a more appropriate expression). It was mostly
    because Lasse was quite slow at getting things done due to personal
    reasons.

    Originally the new format was supposed to use the same .lzma suffix
    that was already used by the old file format. Switching to the new
    format wouldn't have caused much trouble when the old format wasn't
    used by many people. But since the development of the new format took
    such a long time, the old format got quite popular, and it was decided
    that the new file format must use a different suffix.

    It was decided to use .xz as the suffix of the new file format. The
    first stable .xz file format specification was finally released in
    December 2008. In addition to fixing the most obvious problems of
    the old .lzma format, the .xz format added some new features like
    support for multiple filters (compression algorithms), filter chaining
    (like piping on the command line), and limited random-access reading.

    Currently the primary compression algorithm used in .xz is LZMA2.
    It is an extension on top of the original LZMA to fix some practical
    problems: LZMA2 adds support for flushing the encoder, uncompressed
    chunks, eases stateful decoder implementations, and improves support
    for multithreading. Since LZMA2 is better than the original LZMA, the
    original LZMA is not supported in .xz.


Transition to XZ Utils

    The early versions of XZ Utils were called LZMA Utils. The first
    releases were 4.42.0alphas. They dropped the rest of the C++ LZMA SDK.
    The code was still directly based on LZMA SDK but ported to C and
    converted from a callback API to a stateful API. Later, Igor Pavlov made
    a C version of the LZMA encoder too; these ports from C++ to C were
    independent in LZMA SDK and LZMA Utils.

    The core of the new LZMA Utils was liblzma, a compression library with
    a zlib-like API. liblzma supported both the old and new file format. The
    gzip-like lzma command-line tool was rewritten to use liblzma.

    The new LZMA Utils code base was renamed to XZ Utils when the name
    of the new file format had been decided. The liblzma compression
    library retained its name though, because changing it would have
    caused unnecessary breakage in applications already using the early
    liblzma snapshots.

    The xz command-line tool can emulate the gzip-like lzma tool by
    creating appropriate symlinks (e.g. lzma -> xz). Thus, practically
    all scripts using the lzma tool from LZMA Utils will work as is with
    XZ Utils (and will keep using the old .lzma format). Still, the .lzma
    format is more or less deprecated. XZ Utils will keep supporting it,
    but new applications should use the .xz format, and migrating old
    applications to .xz is often a good idea too.