1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
/*
Copyright (c) 2011, Micael Hildenborg
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Micael Hildenborg nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY Micael Hildenborg ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Micael Hildenborg BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Contributors:
Gustav
Several members in the gamedev.se forum.
Gregory Petrosyan
*/
#include "sha1.h"
namespace sha1 {
namespace {// local
// Rotate an integer value to left.
inline const unsigned int rol(const unsigned int value,
const unsigned int steps) {
return ((value << steps) | (value >> (32 - steps)));
}
// Sets the first 16 integers in the buffert to zero.
// Used for clearing the W buffert.
inline void clearWBuffert(unsigned int* buffert) {
for (int pos = 16; --pos >= 0;)
{
buffert[pos] = 0;
}
}
inline
void innerHash(unsigned int* result, unsigned int* w) {
unsigned int a = result[0];
unsigned int b = result[1];
unsigned int c = result[2];
unsigned int d = result[3];
unsigned int e = result[4];
int round = 0;
#define sha1macro(func,val) \
{ \
const unsigned int t = rol(a, 5) + (func) + e + val + w[round]; \
e = d; \
d = c; \
c = rol(b, 30); \
b = a; \
a = t; \
}
while (round < 16) {
sha1macro((b & c) | (~b & d), 0x5a827999)
++round;
}
while (round < 20) {
w[round] = rol(
(w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
sha1macro((b & c) | (~b & d), 0x5a827999)
++round;
}
while (round < 40) {
w[round] = rol(
(w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
sha1macro(b ^ c ^ d, 0x6ed9eba1)
++round;
}
while (round < 60) {
w[round] = rol(
(w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
sha1macro((b & c) | (b & d) | (c & d), 0x8f1bbcdc)
++round;
}
while (round < 80) {
w[round] = rol(
(w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
sha1macro(b ^ c ^ d, 0xca62c1d6)
++round;
}
#undef sha1macro
result[0] += a;
result[1] += b;
result[2] += c;
result[3] += d;
result[4] += e;
}
} // namespace
inline
void calc(const void* src, const int bytelength, unsigned char* hash) {
// Init the result array.
unsigned int result[5] = { 0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476,
0xc3d2e1f0 };
// Cast the void src pointer to be the byte array we can work with.
const unsigned char* sarray = (const unsigned char*) src;
// The reusable round buffer
unsigned int w[80];
// Loop through all complete 64byte blocks.
const int endOfFullBlocks = bytelength - 64;
int endCurrentBlock;
int currentBlock(0);
while (currentBlock <= endOfFullBlocks) {
endCurrentBlock = currentBlock + 64;
// Init the round buffer with the 64 byte block data.
for (int roundPos = 0; currentBlock < endCurrentBlock; currentBlock += 4)
{
// This line will swap endian on big endian and keep endian on little endian.
w[roundPos++] = (unsigned int) sarray[currentBlock + 3]
| (((unsigned int) sarray[currentBlock + 2]) << 8)
| (((unsigned int) sarray[currentBlock + 1]) << 16)
| (((unsigned int) sarray[currentBlock]) << 24);
}
innerHash(result, w);
}
// Handle the last and not full 64 byte block if existing.
endCurrentBlock = bytelength - currentBlock;
clearWBuffert(w);
int lastBlockBytes = 0;
for (; lastBlockBytes < endCurrentBlock; ++lastBlockBytes) {
w[lastBlockBytes >> 2] |= (unsigned int) sarray[lastBlockBytes
+ currentBlock] << ((3 - (lastBlockBytes & 3)) << 3);
}
w[lastBlockBytes >> 2] |= 0x80 << ((3 - (lastBlockBytes & 3)) << 3);
if (endCurrentBlock >= 56) {
innerHash(result, w);
clearWBuffert(w);
}
w[15] = bytelength << 3;
innerHash(result, w);
// Store hash in result pointer, and make sure we get in in the correct order on both endian models.
for (int hashByte = 20; --hashByte >= 0;) {
hash[hashByte] = (result[hashByte >> 2] >> (((3 - hashByte) & 0x3) << 3))
& 0xff;
}
}
inline
void toHexString(const unsigned char* hash, char* hexstring) {
const char hexDigits[] = { "0123456789abcdef" };
for (int hashByte = 20; --hashByte >= 0;)
{
hexstring[hashByte << 1] = hexDigits[(hash[hashByte] >> 4) & 0xf];
hexstring[(hashByte << 1) + 1] = hexDigits[hash[hashByte] & 0xf];
}
hexstring[40] = 0;
}
} // namespace sha1
|