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+// dnstap: flexible, structured event replication format for DNS software
+//
+// This file contains the protobuf schemas for the "dnstap" structured event
+// replication format for DNS software.
+
+// Written in 2013-2014 by Farsight Security, Inc.
+//
+// To the extent possible under law, the author(s) have dedicated all
+// copyright and related and neighboring rights to this file to the public
+// domain worldwide. This file is distributed without any warranty.
+//
+// You should have received a copy of the CC0 Public Domain Dedication along
+// with this file. If not, see:
+//
+// <http://creativecommons.org/publicdomain/zero/1.0/>.
+
+package dnstap;
+
+// "Dnstap": this is the top-level dnstap type, which is a "union" type that
+// contains other kinds of dnstap payloads, although currently only one type
+// of dnstap payload is defined.
+// See: https://developers.google.com/protocol-buffers/docs/techniques#union
+message Dnstap {
+ // DNS server identity.
+ // If enabled, this is the identity string of the DNS server which generated
+ // this message. Typically this would be the same string as returned by an
+ // "NSID" (RFC 5001) query.
+ optional bytes identity = 1;
+
+ // DNS server version.
+ // If enabled, this is the version string of the DNS server which generated
+ // this message. Typically this would be the same string as returned by a
+ // "version.bind" query.
+ optional bytes version = 2;
+
+ // Extra data for this payload.
+ // This field can be used for adding an arbitrary byte-string annotation to
+ // the payload. No encoding or interpretation is applied or enforced.
+ optional bytes extra = 3;
+
+ // Identifies which field below is filled in.
+ enum Type {
+ MESSAGE = 1;
+ }
+ required Type type = 15;
+
+ // One of the following will be filled in.
+ optional Message message = 14;
+}
+
+// SocketFamily: the network protocol family of a socket. This specifies how
+// to interpret "network address" fields.
+enum SocketFamily {
+ INET = 1; // IPv4 (RFC 791)
+ INET6 = 2; // IPv6 (RFC 2460)
+}
+
+// SocketProtocol: the transport protocol of a socket. This specifies how to
+// interpret "transport port" fields.
+enum SocketProtocol {
+ UDP = 1; // User Datagram Protocol (RFC 768)
+ TCP = 2; // Transmission Control Protocol (RFC 793)
+}
+
+// Message: a wire-format (RFC 1035 section 4) DNS message and associated
+// metadata. Applications generating "Message" payloads should follow
+// certain requirements based on the MessageType, see below.
+message Message {
+
+ // There are eight types of "Message" defined that correspond to the
+ // four arrows in the following diagram, slightly modified from RFC 1035
+ // section 2:
+
+ // +---------+ +----------+ +--------+
+ // | | query | | query | |
+ // | Stub |-SQ--------CQ->| Recursive|-RQ----AQ->| Auth. |
+ // | Resolver| | Server | | Name |
+ // | |<-SR--------CR-| |<-RR----AR-| Server |
+ // +---------+ response | | response | |
+ // +----------+ +--------+
+
+ // Each arrow has two Type values each, one for each "end" of each arrow,
+ // because these are considered to be distinct events. Each end of each
+ // arrow on the diagram above has been marked with a two-letter Type
+ // mnemonic. Clockwise from upper left, these mnemonic values are:
+ //
+ // SQ: STUB_QUERY
+ // CQ: CLIENT_QUERY
+ // RQ: RESOLVER_QUERY
+ // AQ: AUTH_QUERY
+ // AR: AUTH_RESPONSE
+ // RR: RESOLVER_RESPONSE
+ // CR: CLIENT_RESPONSE
+ // SR: STUB_RESPONSE
+
+ // Two additional types of "Message" have been defined for the
+ // "forwarding" case where an upstream DNS server is responsible for
+ // further recursion. These are not shown on the diagram above, but have
+ // the following mnemonic values:
+
+ // FQ: FORWARDER_QUERY
+ // FR: FORWARDER_RESPONSE
+
+ // The "Message" Type values are defined below.
+
+ enum Type {
+ // AUTH_QUERY is a DNS query message received from a resolver by an
+ // authoritative name server, from the perspective of the authorative
+ // name server.
+ AUTH_QUERY = 1;
+
+ // AUTH_RESPONSE is a DNS response message sent from an authoritative
+ // name server to a resolver, from the perspective of the authoritative
+ // name server.
+ AUTH_RESPONSE = 2;
+
+ // RESOLVER_QUERY is a DNS query message sent from a resolver to an
+ // authoritative name server, from the perspective of the resolver.
+ // Resolvers typically clear the RD (recursion desired) bit when
+ // sending queries.
+ RESOLVER_QUERY = 3;
+
+ // RESOLVER_RESPONSE is a DNS response message received from an
+ // authoritative name server by a resolver, from the perspective of
+ // the resolver.
+ RESOLVER_RESPONSE = 4;
+
+ // CLIENT_QUERY is a DNS query message sent from a client to a DNS
+ // server which is expected to perform further recursion, from the
+ // perspective of the DNS server. The client may be a stub resolver or
+ // forwarder or some other type of software which typically sets the RD
+ // (recursion desired) bit when querying the DNS server. The DNS server
+ // may be a simple forwarding proxy or it may be a full recursive
+ // resolver.
+ CLIENT_QUERY = 5;
+
+ // CLIENT_RESPONSE is a DNS response message sent from a DNS server to
+ // a client, from the perspective of the DNS server. The DNS server
+ // typically sets the RA (recursion available) bit when responding.
+ CLIENT_RESPONSE = 6;
+
+ // FORWARDER_QUERY is a DNS query message sent from a downstream DNS
+ // server to an upstream DNS server which is expected to perform
+ // further recursion, from the perspective of the downstream DNS
+ // server.
+ FORWARDER_QUERY = 7;
+
+ // FORWARDER_RESPONSE is a DNS response message sent from an upstream
+ // DNS server performing recursion to a downstream DNS server, from the
+ // perspective of the downstream DNS server.
+ FORWARDER_RESPONSE = 8;
+
+ // STUB_QUERY is a DNS query message sent from a stub resolver to a DNS
+ // server, from the perspective of the stub resolver.
+ STUB_QUERY = 9;
+
+ // STUB_RESPONSE is a DNS response message sent from a DNS server to a
+ // stub resolver, from the perspective of the stub resolver.
+ STUB_RESPONSE = 10;
+ }
+
+ // One of the Type values described above.
+ required Type type = 1;
+
+ // One of the SocketFamily values described above.
+ optional SocketFamily socket_family = 2;
+
+ // One of the SocketProtocol values described above.
+ optional SocketProtocol socket_protocol = 3;
+
+ // The network address of the message initiator.
+ // For SocketFamily INET, this field is 4 octets (IPv4 address).
+ // For SocketFamily INET6, this field is 16 octets (IPv6 address).
+ optional bytes query_address = 4;
+
+ // The network address of the message responder.
+ // For SocketFamily INET, this field is 4 octets (IPv4 address).
+ // For SocketFamily INET6, this field is 16 octets (IPv6 address).
+ optional bytes response_address = 5;
+
+ // The transport port of the message initiator.
+ // This is a 16-bit UDP or TCP port number, depending on SocketProtocol.
+ optional uint32 query_port = 6;
+
+ // The transport port of the message responder.
+ // This is a 16-bit UDP or TCP port number, depending on SocketProtocol.
+ optional uint32 response_port = 7;
+
+ // The time at which the DNS query message was sent or received, depending
+ // on whether this is an AUTH_QUERY, RESOLVER_QUERY, or CLIENT_QUERY.
+ // This is the number of seconds since the UNIX epoch.
+ optional uint64 query_time_sec = 8;
+
+ // The time at which the DNS query message was sent or received.
+ // This is the seconds fraction, expressed as a count of nanoseconds.
+ optional fixed32 query_time_nsec = 9;
+
+ // The initiator's original wire-format DNS query message, verbatim.
+ optional bytes query_message = 10;
+
+ // The "zone" or "bailiwick" pertaining to the DNS query message.
+ // This is a wire-format DNS domain name.
+ optional bytes query_zone = 11;
+
+ // The time at which the DNS response message was sent or received,
+ // depending on whether this is an AUTH_RESPONSE, RESOLVER_RESPONSE, or
+ // CLIENT_RESPONSE.
+ // This is the number of seconds since the UNIX epoch.
+ optional uint64 response_time_sec = 12;
+
+ // The time at which the DNS response message was sent or received.
+ // This is the seconds fraction, expressed as a count of nanoseconds.
+ optional fixed32 response_time_nsec = 13;
+
+ // The responder's original wire-format DNS response message, verbatim.
+ optional bytes response_message = 14;
+}
+
+// All fields except for 'type' in the Message schema are optional.
+// It is recommended that at least the following fields be filled in for
+// particular types of Messages.
+
+// AUTH_QUERY:
+// socket_family, socket_protocol
+// query_address, query_port
+// query_message
+// query_time_sec, query_time_nsec
+
+// AUTH_RESPONSE:
+// socket_family, socket_protocol
+// query_address, query_port
+// query_time_sec, query_time_nsec
+// response_message
+// response_time_sec, response_time_nsec
+
+// RESOLVER_QUERY:
+// socket_family, socket_protocol
+// query_name, query_type, query_class
+// query_message
+// query_time_sec, query_time_nsec
+// query_zone
+// response_address, response_port
+
+// RESOLVER_RESPONSE:
+// socket_family, socket_protocol
+// query_name, query_type, query_class
+// query_time_sec, query_time_nsec
+// query_zone
+// response_address, response_port
+// response_message
+// response_time_sec, response_time_nsec
+
+// CLIENT_QUERY:
+// socket_family, socket_protocol
+// query_message
+// query_time_sec, query_time_nsec
+
+// CLIENT_RESPONSE:
+// socket_family, socket_protocol
+// query_time_sec, query_time_nsec
+// response_message
+// response_time_sec, response_time_nsec