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+/// @file
+/// @author rfree (current maintainer in monero.cc project)
+/// @brief various general utils taken from (and relate to) otshell project, including loggiang/debug
+
+/* See other files here for the LICENCE that applies here. */
+
+#include "ccolor.hpp"
+#ifndef INCLUDE_OT_NEWCLI_UTILS
+#define INCLUDE_OT_NEWCLI_UTILS
+
+#include "lib_common1.hpp"
+#ifdef __unix
+ #include <unistd.h>
+#endif
+
+#ifndef CFG_WITH_TERMCOLORS
+ #error "You requested to turn off terminal colors (CFG_WITH_TERMCOLORS), however currently they are hardcoded (this option to turn them off is not yet implemented)."
+#endif
+
+///Macros related to automatic deduction of class name etc;
+#define MAKE_CLASS_NAME(NAME) private: static std::string GetObjectName() { return #NAME; }
+#define MAKE_STRUCT_NAME(NAME) private: static std::string GetObjectName() { return #NAME; } public:
+
+namespace nOT {
+
+namespace nUtils {
+
+/// @brief general based for my runtime errors
+class myexception : public std::runtime_error {
+ public:
+ myexception(const char * what);
+ myexception(const std::string &what);
+ //virtual ~myexception();
+ virtual void Report() const;
+};
+
+/// @macro Use this macro INJECT_OT_COMMON_USING_NAMESPACE_COMMON_1 as a shortcut for various using std::string etc.
+INJECT_OT_COMMON_USING_NAMESPACE_COMMON_1; // <=== namespaces
+
+// ======================================================================================
+/// text trimming functions (they do mutate the passes string); they trim based on std::isspace. also return it's reference again
+/// http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
+std::string & trim(std::string &s); ///< trim text http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
+std::string & ltrim(std::string &s); ///< left trim
+std::string & rtrim(std::string &s); ///< right trim
+
+// ======================================================================================
+
+std::string get_current_time();
+
+// string conversions
+template <class T>
+std::string ToStr(const T & obj) {
+ std::ostringstream oss;
+ oss << obj;
+ return oss.str();
+}
+
+struct cNullstream : std::ostream {
+ cNullstream() : std::ios(0), std::ostream(0) {}
+};
+extern cNullstream g_nullstream; // a stream that does nothing (eats/discards data)
+// ========== debug ==========
+// _dbg_ignore is moved to global namespace (on purpose)
+
+// TODO make _dbg_ignore thread-safe everywhere
+
+extern std::mutex gLoggerGuard;
+
+
+
+#define _debug_level_c(CHANNEL,LEVEL,VAR) do { if (_dbg_ignore< LEVEL) { \
+ nOT::nUtils::gLoggerGuard.try_lock(); \
+ gCurrentLogger.write_stream(LEVEL,CHANNEL) << nOT::nUtils::get_current_time() << ' ' << OT_CODE_STAMP << ' ' << VAR << gCurrentLogger.endline() << std::flush; \
+ nOT::nUtils::gLoggerGuard.unlock(); \
+ } } while(0)
+
+#define _debug_level(LEVEL,VAR) _debug_level_c("",LEVEL,VAR)
+
+#define _dbg3(VAR) _debug_level( 20,VAR)
+#define _dbg2(VAR) _debug_level( 30,VAR)
+#define _dbg1(VAR) _debug_level( 40,VAR) // details
+#define _info(VAR) _debug_level( 50,VAR) // more boring info
+#define _note(VAR) _debug_level( 70,VAR) // info
+#define _fact(VAR) _debug_level( 75,VAR) // interesting event
+#define _mark(VAR) _debug_level( 80,VAR) // marked action
+#define _warn(VAR) _debug_level( 90,VAR) // some problem
+#define _erro(VAR) _debug_level(100,VAR) // error - report
+
+#define _dbg3_c(C,VAR) _debug_level_c(C, 20,VAR)
+#define _dbg2_c(C,VAR) _debug_level_c(C, 30,VAR)
+#define _dbg1_c(C,VAR) _debug_level_c(C, 40,VAR) // details
+#define _info_c(C,VAR) _debug_level_c(C, 50,VAR) // more boring info
+#define _note_c(C,VAR) _debug_level_c(C, 70,VAR) // info
+#define _fact_c(C,VAR) _debug_level_c(C, 75,VAR) // interesting event
+#define _mark_c(C,VAR) _debug_level_c(C, 80,VAR) // marked action
+#define _warn_c(C,VAR) _debug_level_c(C, 90,VAR) // some problem
+#define _erro_c(C,VAR) _debug_level_c(C,100,VAR) // error - report
+
+// lock // because od VAR
+#define _scope_debug_level_c(CHANNEL,LEVEL,VAR) \
+ std::ostringstream debug_detail_oss; \
+ nOT::nUtils::gLoggerGuard.try_lock(); \
+ debug_detail_oss << OT_CODE_STAMP << ' ' << VAR ; \
+ nOT::nUtils::nDetail::cDebugScopeGuard debugScopeGuard; \
+ if (_dbg_ignore<LEVEL) debugScopeGuard.Assign(CHANNEL,LEVEL, debug_detail_oss.str()); \
+ if (_dbg_ignore<LEVEL) _debug_level_c(CHANNEL,LEVEL,debug_detail_oss.str() + " ... begin"); \
+ nOT::nUtils::gLoggerGuard.unlock();
+#define _scope_debug_level(LEVEL,VAR) _scope_debug_level_c("",LEVEL,VAR)
+
+#define _scope_dbg1(VAR) _scope_debug_level( 20,VAR)
+#define _scope_dbg2(VAR) _scope_debug_level( 30,VAR)
+#define _scope_dbg3(VAR) _scope_debug_level( 40,VAR) // details
+#define _scope_info(VAR) _scope_debug_level( 50,VAR) // more boring info
+#define _scope_note(VAR) _scope_debug_level( 70,VAR) // info
+#define _scope_fact(VAR) _scope_debug_level( 75,VAR) // interesting event
+#define _scope_mark(VAR) _scope_debug_level( 80,VAR) // marked action
+#define _scope_warn(VAR) _scope_debug_level( 90,VAR) // some problem
+#define _scope_erro(VAR) _scope_debug_level( 100,VAR) // error - report
+
+/***
+@brief do not use this namespace directly, it is implementation detail.
+*/
+namespace nDetail {
+
+/***
+@brief a Debug scope-guard, to log a debug message when current scope is left. Do NOT use this directly,
+only use it via the macros like _scope_dbg1 etc.
+*/
+class cDebugScopeGuard {
+ protected:
+ string mMsg;
+ int mLevel;
+ string mChan;
+ public:
+ cDebugScopeGuard();
+ ~cDebugScopeGuard();
+ void Assign(const string &chan, const int level, const string &msg);
+};
+
+const char* DbgShortenCodeFileName(const char *s); ///< Returns a pointer to some part of the string that was given, skipping directory names, for log/debug
+
+}; // namespace nDetail
+
+// ========== logger ==========
+
+/***
+@brief Class to write debug into. Used it by calling the debug macros _dbg1(...) _info(...) _erro(...) etc, NOT directly!
+@author rfree (maintainer)
+*/
+class cLogger {
+ public:
+ cLogger();
+ ~cLogger();
+ std::ostream & write_stream(int level); ///< starts a new message on given level (e.g. writes out the icon/tag) and returns stream to output to
+ std::ostream & write_stream(int level, const std::string & channel); ///< the same but with name of the debug channel
+
+ void setOutStreamFromGlobalOptions(); // set debug level, file etc - according to global Options
+ void setOutStreamFile(const std::string &fname); // switch to using this file
+ void setDebugLevel(int level); // change the debug level e.g. to mute debug from now
+
+ std::string icon(int level) const; ///< returns "icon" for given debug level. It is text, might include color controll characters
+ std::string endline() const; ///< returns string to be written at end of message
+
+ protected:
+ unique_ptr<std::ofstream> mOutfile;
+ std::ostream * mStream; ///< pointing only! can point to our own mOutfile, or maye to global null stream
+
+ std::map< std::string , std::ofstream * > mChannels; // the ofstream objects are owned by this class
+
+ int mLevel; ///< current debug level
+
+ std::ostream & SelectOutput(int level, const std::string & channel);
+ void OpenNewChannel(const std::string & channel);
+ std::string GetLogBaseDir() const;
+
+ std::map< std::thread::id , int > mThread2Number; // change long thread IDs into a short nice number to show
+ int mThread2Number_Biggest; // current biggest value held there (biggest key) - works as growing-only counter basically
+ int Thread2Number(const std::thread::id id); // convert the system's thread id into a nice short our id; make one if new thread
+};
+
+
+
+// ====================================================================
+// vector debug
+
+template <class T>
+std::string vectorToStr(const T & v) {
+ std::ostringstream oss;
+ for(auto rec: v) {
+ oss << rec <<",";
+ }
+ return oss.str();
+}
+
+template <class T>
+void DisplayVector(std::ostream & out, const std::vector<T> &v, const std::string &delim=" ") {
+ std::copy( v.begin(), v.end(), std::ostream_iterator<T>(out, delim.c_str()) );
+}
+
+template <class T>
+void EndlDisplayVector(std::ostream & out, const std::vector<T> &v, const std::string &delim=" ") {
+ out << std::endl;
+ DisplayVector(out,v,delim);
+}
+
+template <class T>
+void DisplayVectorEndl(std::ostream & out, const std::vector<T> &v, const std::string &delim=" ") {
+ DisplayVector(out,v,delim);
+ out << std::endl;
+}
+
+template <class T>
+void DbgDisplayVector(const std::vector<T> &v, const std::string &delim=" ") {
+ std::cerr << "[";
+ std::copy( v.begin(), v.end(), std::ostream_iterator<T>(std::cerr, delim.c_str()) );
+ std::cerr << "]";
+}
+
+string stringToColor(const string &hash);
+template <class T, class T2>
+void DisplayMap(std::ostream & out, const std::map<T, T2> &m, const std::string &delim=" ") {
+ auto *no_color = zkr::cc::fore::console;
+ for(auto var : m) {
+ out << stringToColor(var.first) << var.first << delim << var.second << no_color << endl;
+ }
+
+}
+
+template <class T, class T2>
+void EndlDisplayMap(std::ostream & out, const std::map<T, T2> &m, const std::string &delim=" ") {
+ out << endl;
+ for(auto var : m) {
+ out << var.first << delim << var.second << endl;
+ }
+}
+
+template <class T, class T2>
+void DbgDisplayMap(const std::map<T, T2> &m, const std::string &delim=" ") {
+ for(auto var : m) {
+ std::cerr << var.first << delim << var.second << endl;
+ }
+}
+
+
+template <class T>
+void DbgDisplayVectorEndl(const std::vector<T> &v, const std::string &delim=" ") {
+ DbgDisplayVector(v,delim);
+ std::cerr << std::endl;
+}
+
+void DisplayStringEndl(std::ostream & out, const std::string text);
+
+bool CheckIfBegins(const std::string & beggining, const std::string & all);
+bool CheckIfEnds (std::string const & ending, std::string const & all);
+std::string SpaceFromEscape(const std::string &s);
+std::string EscapeFromSpace(const std::string &s);
+vector<string> WordsThatMatch(const std::string & sofar, const vector<string> & possib);
+char GetLastChar(const std::string & str);
+std::string GetLastCharIf(const std::string & str); // TODO unicode?
+std::string EscapeString(const std::string &s);
+
+
+template <class T>
+std::string DbgVector(const std::vector<T> &v, const std::string &delim="|") {
+ std::ostringstream oss;
+ oss << "[";
+ bool first=true;
+ for(auto vElement : v) { if (!first) oss<<delim; first=false; oss <<vElement ; }
+ oss << "]";
+ //std::copy( v.begin(), v.end(), std::ostream_iterator<T>(oss, delim.c_str()) );
+ return oss.str();
+}
+
+template <class T>
+std::ostream & operator<<(std::ostream & os, const map< T, vector<T> > & obj){
+ os << "[";
+ for(auto const & elem : obj) {
+ os << " [" << elem.first << "=" << DbgVector(elem.second) << "] ";
+ }
+ os << "]";
+ return os;
+}
+
+template <class T, class T2>
+std::string DbgMap(const map<T, T2> & map) {
+ std::ostringstream oss;
+ oss << map;
+ return oss.str();
+}
+
+// ====================================================================
+// assert
+
+// ASRT - assert. Name like ASSERT() was too long, and ASS() was just... no.
+// Use it like this: ASRT( x>y ); with the semicolon at end, a clever trick forces this syntax :)
+#define ASRT(x) do { if (!(x)) nOT::nUtils::Assert(false, OT_CODE_STAMP, #x); } while(0)
+
+void Assert(bool result, const std::string &stamp, const std::string &condition);
+
+// ====================================================================
+// advanced string
+
+const std::string GetMultiline(string endLine = "~");
+vector<string> SplitString(const string & str);
+
+bool checkPrefix(const string & str, char prefix = '^');
+
+// ====================================================================
+// nUse utils
+
+enum class eSubjectType {Account, Asset, User, Server, Unknown};
+
+string SubjectType2String(const eSubjectType & type);
+eSubjectType String2SubjectType(const string & type);
+
+// ====================================================================
+// operation on files
+
+/// @brief tools related to filesystem
+/// @author rfree (maintainer)
+class cFilesystemUtils { // if we do not want to use boost in given project (or we could optionally write boost here later)
+ public:
+ static bool CreateDirTree(const std::string & dir, bool only_below=false);
+ static char GetDirSeparator(); // eg '/' or '\'
+};
+
+
+/// @brief utils to e.g. edit a file from console
+/// @author rfree (maintainer)
+class cEnvUtils {
+ int fd;
+ string mFilename;
+
+ void GetTmpTextFile();
+ void CloseFile();
+ void OpenEditor();
+ const string ReadFromTmpFile();
+public:
+ const string Compose();
+ const string ReadFromFile(const string path);
+};
+void hintingToTxt(std::fstream & file, string command, vector<string> &commands);
+void generateQuestions (std::fstream & file, string command);
+void generateAnswers (std::fstream & file, string command, vector<string> &completions);
+
+// ====================================================================
+
+namespace nOper { // nOT::nUtils::nOper
+// cool shortcut operators, like vector + vecotr operator working same as string (appending)
+// isolated to namespace because it's unorthodox ide to implement this
+
+using namespace std;
+
+// TODO use && and move?
+template <class T>
+vector<T> operator+(const vector<T> &a, const vector<T> &b) {
+ vector<T> ret = a;
+ ret.insert( ret.end() , b.begin(), b.end() );
+ return ret;
+}
+
+template <class T>
+vector<T> operator+(const T &a, const vector<T> &b) {
+ vector<T> ret(1,a);
+ ret.insert( ret.end() , b.begin(), b.end() );
+ return ret;
+}
+
+template <class T>
+vector<T> operator+(const vector<T> &a, const T &b) {
+ vector<T> b_vector(1,a);
+ return a + b_vector;
+}
+
+template <class T>
+vector<T>& operator+=(vector<T> &a, const vector<T> &b) {
+ a.insert( a.end() , b.begin(), b.end() );
+ return a;
+}
+
+// map
+template <class TK,class TV>
+map<TK,TV> operator+(const map<TK,TV> &a, const map<TK,TV> &b) {
+ map<TK,TV> ret = a;
+ for (const auto & elem : b) {
+ ret.insert(elem);
+ }
+ return ret;
+}
+
+
+} // nOT::nUtils::nOper
+
+// ====================================================================
+
+// ====================================================================
+
+// Algorithms
+
+// ====================================================================
+// ====================================================================
+
+
+/**
+@brief Special type that on creation will be initialized to have value INIT given as template argument.
+Might be usefull e.g. to express in the declaration of class what will be the default value of member variable
+See also http://www.boost.org/doc/libs/1_56_0/libs/utility/value_init.htm
+Probably not needed when using boost in your project.
+*/
+template <class T, T INIT>
+class value_init {
+ private:
+ T data;
+ public:
+ value_init();
+
+ T& operator=(const T& v) { data=v; return *this; }
+ operator T const &() const { return data; }
+ operator T&() { return data; }
+};
+
+template <class T, T INIT>
+value_init<T, INIT>::value_init() : data(INIT) { }
+
+}; // namespace nUtils
+
+}; // namespace nOT
+
+
+// global namespace
+extern nOT::nUtils::cLogger gCurrentLogger; ///< The current main logger. Usually do not use it directly, instead use macros like _dbg1 etc
+
+std::string GetObjectName(); ///< Method to return name of current object; To use in debug; Can be shadowed in your classes. (Might be not used currently)
+
+const extern int _dbg_ignore; ///< the global _dbg_ignore, but local code (blocks, classes etc) you could shadow it in your code blocks,
+// to override debug compile-time setting for given block/class, e.g. to disable debug in one of your methods or increase it there.
+// Or to make it runtime by providing a class normal member and editing it in runtime
+
+#define OT_CODE_STAMP ( nOT::nUtils::ToStr("[") + nOT::nUtils::nDetail::DbgShortenCodeFileName(__FILE__) + nOT::nUtils::ToStr("+") + nOT::nUtils::ToStr(__LINE__) + nOT::nUtils::ToStr(" ") + (GetObjectName()) + nOT::nUtils::ToStr("::") + nOT::nUtils::ToStr(__FUNCTION__) + nOT::nUtils::ToStr("]"))
+
+
+
+
+#endif
+