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-
-/*
- Copyright (c) 2011, Micael Hildenborg
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Micael Hildenborg nor the
- names of its contributors may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY Micael Hildenborg ''AS IS'' AND ANY
- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL Micael Hildenborg BE LIABLE FOR ANY
- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/*
- Contributors:
- Gustav
- Several members in the gamedev.se forum.
- Gregory Petrosyan
- */
-
-#include "sha1.h"
-
-namespace sha1 {
-namespace {// local
-// Rotate an integer value to left.
-inline const unsigned int rol(const unsigned int value,
- const unsigned int steps) {
- return ((value << steps) | (value >> (32 - steps)));
-}
-
-// Sets the first 16 integers in the buffert to zero.
-// Used for clearing the W buffert.
-inline void clearWBuffert(unsigned int* buffert) {
- for (int pos = 16; --pos >= 0;)
- {
- buffert[pos] = 0;
- }
-}
-
-inline
-void innerHash(unsigned int* result, unsigned int* w) {
- unsigned int a = result[0];
- unsigned int b = result[1];
- unsigned int c = result[2];
- unsigned int d = result[3];
- unsigned int e = result[4];
-
- int round = 0;
-
-#define sha1macro(func,val) \
- { \
- const unsigned int t = rol(a, 5) + (func) + e + val + w[round]; \
- e = d; \
- d = c; \
- c = rol(b, 30); \
- b = a; \
- a = t; \
- }
-
- while (round < 16) {
- sha1macro((b & c) | (~b & d), 0x5a827999)
- ++round;
- }
- while (round < 20) {
- w[round] = rol(
- (w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
- sha1macro((b & c) | (~b & d), 0x5a827999)
- ++round;
- }
- while (round < 40) {
- w[round] = rol(
- (w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
- sha1macro(b ^ c ^ d, 0x6ed9eba1)
- ++round;
- }
- while (round < 60) {
- w[round] = rol(
- (w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
- sha1macro((b & c) | (b & d) | (c & d), 0x8f1bbcdc)
- ++round;
- }
- while (round < 80) {
- w[round] = rol(
- (w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1);
- sha1macro(b ^ c ^ d, 0xca62c1d6)
- ++round;
- }
-
-#undef sha1macro
-
- result[0] += a;
- result[1] += b;
- result[2] += c;
- result[3] += d;
- result[4] += e;
-}
-} // namespace
-
-inline
-void calc(const void* src, const int bytelength, unsigned char* hash) {
- // Init the result array.
- unsigned int result[5] = { 0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476,
- 0xc3d2e1f0 };
-
- // Cast the void src pointer to be the byte array we can work with.
- const unsigned char* sarray = (const unsigned char*) src;
-
- // The reusable round buffer
- unsigned int w[80];
-
- // Loop through all complete 64byte blocks.
- const int endOfFullBlocks = bytelength - 64;
- int endCurrentBlock;
- int currentBlock(0);
-
- while (currentBlock <= endOfFullBlocks) {
- endCurrentBlock = currentBlock + 64;
-
- // Init the round buffer with the 64 byte block data.
- for (int roundPos = 0; currentBlock < endCurrentBlock; currentBlock += 4)
- {
- // This line will swap endian on big endian and keep endian on little endian.
- w[roundPos++] = (unsigned int) sarray[currentBlock + 3]
- | (((unsigned int) sarray[currentBlock + 2]) << 8)
- | (((unsigned int) sarray[currentBlock + 1]) << 16)
- | (((unsigned int) sarray[currentBlock]) << 24);
- }
- innerHash(result, w);
- }
-
- // Handle the last and not full 64 byte block if existing.
- endCurrentBlock = bytelength - currentBlock;
- clearWBuffert(w);
- int lastBlockBytes = 0;
- for (; lastBlockBytes < endCurrentBlock; ++lastBlockBytes) {
- w[lastBlockBytes >> 2] |= (unsigned int) sarray[lastBlockBytes
- + currentBlock] << ((3 - (lastBlockBytes & 3)) << 3);
- }
- w[lastBlockBytes >> 2] |= 0x80 << ((3 - (lastBlockBytes & 3)) << 3);
- if (endCurrentBlock >= 56) {
- innerHash(result, w);
- clearWBuffert(w);
- }
- w[15] = bytelength << 3;
- innerHash(result, w);
-
- // Store hash in result pointer, and make sure we get in in the correct order on both endian models.
- for (int hashByte = 20; --hashByte >= 0;) {
- hash[hashByte] = (result[hashByte >> 2] >> (((3 - hashByte) & 0x3) << 3))
- & 0xff;
- }
-}
-inline
-void toHexString(const unsigned char* hash, char* hexstring) {
- const char hexDigits[] = { "0123456789abcdef" };
-
- for (int hashByte = 20; --hashByte >= 0;)
- {
- hexstring[hashByte << 1] = hexDigits[(hash[hashByte] >> 4) & 0xf];
- hexstring[(hashByte << 1) + 1] = hexDigits[hash[hashByte] & 0xf];
- }
- hexstring[40] = 0;
-}
-} // namespace sha1