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-rw-r--r-- | contrib/epee/include/sha1.inl | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/contrib/epee/include/sha1.inl b/contrib/epee/include/sha1.inl new file mode 100644 index 000000000..d33202724 --- /dev/null +++ b/contrib/epee/include/sha1.inl @@ -0,0 +1,179 @@ + +/* + Copyright (c) 2011, Micael Hildenborg + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of Micael Hildenborg nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY Micael Hildenborg ''AS IS'' AND ANY + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL Micael Hildenborg BE LIABLE FOR ANY + DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +/* + Contributors: + Gustav + Several members in the gamedev.se forum. + Gregory Petrosyan + */ + +#include "sha1.h" + +namespace sha1 { +namespace {// local +// Rotate an integer value to left. +inline const unsigned int rol(const unsigned int value, + const unsigned int steps) { + return ((value << steps) | (value >> (32 - steps))); +} + +// Sets the first 16 integers in the buffert to zero. +// Used for clearing the W buffert. +inline void clearWBuffert(unsigned int* buffert) { + for (int pos = 16; --pos >= 0;) + { + buffert[pos] = 0; + } +} + +inline +void innerHash(unsigned int* result, unsigned int* w) { + unsigned int a = result[0]; + unsigned int b = result[1]; + unsigned int c = result[2]; + unsigned int d = result[3]; + unsigned int e = result[4]; + + int round = 0; + +#define sha1macro(func,val) \ + { \ + const unsigned int t = rol(a, 5) + (func) + e + val + w[round]; \ + e = d; \ + d = c; \ + c = rol(b, 30); \ + b = a; \ + a = t; \ + } + + while (round < 16) { + sha1macro((b & c) | (~b & d), 0x5a827999) + ++round; + } + while (round < 20) { + w[round] = rol( + (w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1); + sha1macro((b & c) | (~b & d), 0x5a827999) + ++round; + } + while (round < 40) { + w[round] = rol( + (w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1); + sha1macro(b ^ c ^ d, 0x6ed9eba1) + ++round; + } + while (round < 60) { + w[round] = rol( + (w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1); + sha1macro((b & c) | (b & d) | (c & d), 0x8f1bbcdc) + ++round; + } + while (round < 80) { + w[round] = rol( + (w[round - 3] ^ w[round - 8] ^ w[round - 14] ^ w[round - 16]), 1); + sha1macro(b ^ c ^ d, 0xca62c1d6) + ++round; + } + +#undef sha1macro + + result[0] += a; + result[1] += b; + result[2] += c; + result[3] += d; + result[4] += e; +} +} // namespace + +inline +void calc(const void* src, const int bytelength, unsigned char* hash) { + // Init the result array. + unsigned int result[5] = { 0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476, + 0xc3d2e1f0 }; + + // Cast the void src pointer to be the byte array we can work with. + const unsigned char* sarray = (const unsigned char*) src; + + // The reusable round buffer + unsigned int w[80]; + + // Loop through all complete 64byte blocks. + const int endOfFullBlocks = bytelength - 64; + int endCurrentBlock; + int currentBlock(0); + + while (currentBlock <= endOfFullBlocks) { + endCurrentBlock = currentBlock + 64; + + // Init the round buffer with the 64 byte block data. + for (int roundPos = 0; currentBlock < endCurrentBlock; currentBlock += 4) + { + // This line will swap endian on big endian and keep endian on little endian. + w[roundPos++] = (unsigned int) sarray[currentBlock + 3] + | (((unsigned int) sarray[currentBlock + 2]) << 8) + | (((unsigned int) sarray[currentBlock + 1]) << 16) + | (((unsigned int) sarray[currentBlock]) << 24); + } + innerHash(result, w); + } + + // Handle the last and not full 64 byte block if existing. + endCurrentBlock = bytelength - currentBlock; + clearWBuffert(w); + int lastBlockBytes = 0; + for (; lastBlockBytes < endCurrentBlock; ++lastBlockBytes) { + w[lastBlockBytes >> 2] |= (unsigned int) sarray[lastBlockBytes + + currentBlock] << ((3 - (lastBlockBytes & 3)) << 3); + } + w[lastBlockBytes >> 2] |= 0x80 << ((3 - (lastBlockBytes & 3)) << 3); + if (endCurrentBlock >= 56) { + innerHash(result, w); + clearWBuffert(w); + } + w[15] = bytelength << 3; + innerHash(result, w); + + // Store hash in result pointer, and make sure we get in in the correct order on both endian models. + for (int hashByte = 20; --hashByte >= 0;) { + hash[hashByte] = (result[hashByte >> 2] >> (((3 - hashByte) & 0x3) << 3)) + & 0xff; + } +} +inline +void toHexString(const unsigned char* hash, char* hexstring) { + const char hexDigits[] = { "0123456789abcdef" }; + + for (int hashByte = 20; --hashByte >= 0;) + { + hexstring[hashByte << 1] = hexDigits[(hash[hashByte] >> 4) & 0xf]; + hexstring[(hashByte << 1) + 1] = hexDigits[hash[hashByte] & 0xf]; + } + hexstring[40] = 0; +} +} // namespace sha1 |