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-rw-r--r-- | CMakeLists_IOS.txt | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/CMakeLists_IOS.txt b/CMakeLists_IOS.txt new file mode 100644 index 000000000..4dab94cb3 --- /dev/null +++ b/CMakeLists_IOS.txt @@ -0,0 +1,164 @@ +# Portions Copyright (c) 2017, The Monero Project +# This file is based off of the https://code.google.com/archive/p/ios-cmake/ +# It has been altered for Monero iOS development +# +# +# Options: +# +# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 +# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders +# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. +# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. +# +# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder +# By default this location is automatcially chosen based on the IOS_PLATFORM value above. +# If set manually, it will override the default location and force the user of a particular Developer Platform +# +# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder +# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. +# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. +# If set manually, this will force the use of a specific SDK version + + +# Standard settings +set (CMAKE_SYSTEM_NAME Darwin) +set (CMAKE_SYSTEM_VERSION 1) +set (UNIX True) +set (APPLE True) +set (IOS True) + +# Required as of cmake 2.8.10 +set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) + +# Determine the cmake host system version so we know where to find the iOS SDKs +find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) +if (CMAKE_UNAME) + exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) + string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") +endif (CMAKE_UNAME) + +# Force the compilers to gcc for iOS +include (CMakeForceCompiler) +# set (MAKE_C_COMPILER "/usr/bin/gcc Apple") +# set (CMAKE_CXX_COMPILER "/usr/bin/g++ Apple") +set(CMAKE_AR ar CACHE FILEPATH "" FORCE) + +# Skip the platform compiler checks for cross compiling +set (CMAKE_CXX_COMPILER_WORKS TRUE) +set (CMAKE_C_COMPILER_WORKS TRUE) + +# All iOS/Darwin specific settings - some may be redundant +set (CMAKE_SHARED_LIBRARY_PREFIX "lib") +set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") +set (CMAKE_SHARED_MODULE_PREFIX "lib") +set (CMAKE_SHARED_MODULE_SUFFIX ".so") +set (CMAKE_MODULE_EXISTS 1) +set (CMAKE_DL_LIBS "") + +set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") +set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") +set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") +set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") + +# Hidden visibilty is required for cxx on iOS +set (CMAKE_C_FLAGS_INIT "") +set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden") + +set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") +set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") + +set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) +set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") +set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") +set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") +set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") +set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") + +# Setup iOS platform unless specified manually with IOS_PLATFORM +if (NOT DEFINED IOS_PLATFORM) + set (IOS_PLATFORM "OS") +endif (NOT DEFINED IOS_PLATFORM) +set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") + +# Setup building for arm64 or not +if (NOT DEFINED BUILD_ARM64) + set (BUILD_ARM64 true) +endif (NOT DEFINED BUILD_ARM64) +set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") + +# Check the platform selection and setup for developer root +if (${IOS_PLATFORM} STREQUAL "OS") + set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") + set (SIMULATOR true) + set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") +elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") + set (SIMULATOR true) + set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") + + # This causes the installers to properly locate the output libraries + set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") +else (${IOS_PLATFORM} STREQUAL "OS") + message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") +endif (${IOS_PLATFORM} STREQUAL "OS") + +# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT +# Note Xcode 4.3 changed the installation location, choose the most recent one available +exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) +set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") +if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) + if (EXISTS ${XCODE_POST_43_ROOT}) + set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) + elseif(EXISTS ${XCODE_PRE_43_ROOT}) + set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) + endif (EXISTS ${XCODE_POST_43_ROOT}) +endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) +set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") + +# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT +if (NOT DEFINED CMAKE_IOS_SDK_ROOT) + file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") + if (_CMAKE_IOS_SDKS) + list (SORT _CMAKE_IOS_SDKS) + list (REVERSE _CMAKE_IOS_SDKS) + list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) + else (_CMAKE_IOS_SDKS) + message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") + endif (_CMAKE_IOS_SDKS) + message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") +endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) +set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") + +# Set the sysroot default to the most recent SDK +set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") + +# set the architecture for iOS +if (NOT DEFINED ARCH) + set (ARCH armv7) +endif() +set (IOS_ARCH ${ARCH}) + +set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS") + message(STATUS "ios arch: ${IOS_ARCH}") + +# Set the find root to the iOS developer roots and to user defined paths +set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") + +# default to searching for frameworks first +set (CMAKE_FIND_FRAMEWORK FIRST) + +# set up the default search directories for frameworks +set (CMAKE_SYSTEM_FRAMEWORK_PATH + ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks + ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks + ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks +) + +message(STATUS "IOS CMAKE conf finished")
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