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authorSChernykh <sergey.v.chernykh@gmail.com>2019-02-04 17:49:19 +0100
committerSChernykh <sergey.v.chernykh@gmail.com>2019-02-14 11:29:54 +0100
commitf51397b3064da60891b7e982d040b7715bbbf59a (patch)
treec5bab9cc390094b386c94dd3436e8f1bd38e92e4 /src/crypto/variant4_random_math.h
parentMerge pull request #4988 (diff)
downloadmonero-f51397b3064da60891b7e982d040b7715bbbf59a.tar.xz
Cryptonight variant 4 aka CryptonightR
It introduces random integer math into the main loop.
Diffstat (limited to 'src/crypto/variant4_random_math.h')
-rw-r--r--src/crypto/variant4_random_math.h441
1 files changed, 441 insertions, 0 deletions
diff --git a/src/crypto/variant4_random_math.h b/src/crypto/variant4_random_math.h
new file mode 100644
index 000000000..8549498c4
--- /dev/null
+++ b/src/crypto/variant4_random_math.h
@@ -0,0 +1,441 @@
+#ifndef VARIANT4_RANDOM_MATH_H
+#define VARIANT4_RANDOM_MATH_H
+
+// Register size can be configured to either 32 bit (uint32_t) or 64 bit (uint64_t)
+typedef uint32_t v4_reg;
+
+enum V4_Settings
+{
+ // Generate code with minimal theoretical latency = 45 cycles, which is equivalent to 15 multiplications
+ TOTAL_LATENCY = 15 * 3,
+
+ // Always generate at least 60 instructions
+ NUM_INSTRUCTIONS_MIN = 60,
+
+ // Never generate more than 70 instructions (final RET instruction doesn't count here)
+ NUM_INSTRUCTIONS_MAX = 70,
+
+ // Available ALUs for MUL
+ // Modern CPUs typically have only 1 ALU which can do multiplications
+ ALU_COUNT_MUL = 1,
+
+ // Total available ALUs
+ // Modern CPUs have 4 ALUs, but we use only 3 because random math executes together with other main loop code
+ ALU_COUNT = 3,
+};
+
+enum V4_InstructionList
+{
+ MUL, // a*b
+ ADD, // a+b + C, C is an unsigned 32-bit constant
+ SUB, // a-b
+ ROR, // rotate right "a" by "b & 31" bits
+ ROL, // rotate left "a" by "b & 31" bits
+ XOR, // a^b
+ RET, // finish execution
+ V4_INSTRUCTION_COUNT = RET,
+};
+
+// V4_InstructionDefinition is used to generate code from random data
+// Every random sequence of bytes is a valid code
+//
+// There are 8 registers in total:
+// - 4 variable registers
+// - 4 constant registers initialized from loop variables
+//
+// This is why dst_index is 2 bits
+enum V4_InstructionDefinition
+{
+ V4_OPCODE_BITS = 3,
+ V4_DST_INDEX_BITS = 2,
+ V4_SRC_INDEX_BITS = 3,
+};
+
+struct V4_Instruction
+{
+ uint8_t opcode;
+ uint8_t dst_index;
+ uint8_t src_index;
+ uint32_t C;
+};
+
+#ifndef FORCEINLINE
+#if defined(__GNUC__)
+#define FORCEINLINE __attribute__((always_inline)) inline
+#elif defined(_MSC_VER)
+#define FORCEINLINE __forceinline
+#else
+#define FORCEINLINE inline
+#endif
+#endif
+
+#ifndef UNREACHABLE_CODE
+#if defined(__GNUC__)
+#define UNREACHABLE_CODE __builtin_unreachable()
+#elif defined(_MSC_VER)
+#define UNREACHABLE_CODE __assume(false)
+#else
+#define UNREACHABLE_CODE
+#endif
+#endif
+
+// Random math interpreter's loop is fully unrolled and inlined to achieve 100% branch prediction on CPU:
+// every switch-case will point to the same destination on every iteration of Cryptonight main loop
+//
+// This is about as fast as it can get without using low-level machine code generation
+static FORCEINLINE void v4_random_math(const struct V4_Instruction* code, v4_reg* r)
+{
+ enum
+ {
+ REG_BITS = sizeof(v4_reg) * 8,
+ };
+
+#define V4_EXEC(i) \
+ { \
+ const struct V4_Instruction* op = code + i; \
+ const v4_reg src = r[op->src_index]; \
+ v4_reg* dst = r + op->dst_index; \
+ switch (op->opcode) \
+ { \
+ case MUL: \
+ *dst *= src; \
+ break; \
+ case ADD: \
+ *dst += src + op->C; \
+ break; \
+ case SUB: \
+ *dst -= src; \
+ break; \
+ case ROR: \
+ { \
+ const uint32_t shift = src % REG_BITS; \
+ *dst = (*dst >> shift) | (*dst << ((REG_BITS - shift) % REG_BITS)); \
+ } \
+ break; \
+ case ROL: \
+ { \
+ const uint32_t shift = src % REG_BITS; \
+ *dst = (*dst << shift) | (*dst >> ((REG_BITS - shift) % REG_BITS)); \
+ } \
+ break; \
+ case XOR: \
+ *dst ^= src; \
+ break; \
+ case RET: \
+ return; \
+ default: \
+ UNREACHABLE_CODE; \
+ break; \
+ } \
+ }
+
+#define V4_EXEC_10(j) \
+ V4_EXEC(j + 0) \
+ V4_EXEC(j + 1) \
+ V4_EXEC(j + 2) \
+ V4_EXEC(j + 3) \
+ V4_EXEC(j + 4) \
+ V4_EXEC(j + 5) \
+ V4_EXEC(j + 6) \
+ V4_EXEC(j + 7) \
+ V4_EXEC(j + 8) \
+ V4_EXEC(j + 9)
+
+ // Generated program can have 60 + a few more (usually 2-3) instructions to achieve required latency
+ // I've checked all block heights < 10,000,000 and here is the distribution of program sizes:
+ //
+ // 60 27960
+ // 61 105054
+ // 62 2452759
+ // 63 5115997
+ // 64 1022269
+ // 65 1109635
+ // 66 153145
+ // 67 8550
+ // 68 4529
+ // 69 102
+
+ // Unroll 70 instructions here
+ V4_EXEC_10(0); // instructions 0-9
+ V4_EXEC_10(10); // instructions 10-19
+ V4_EXEC_10(20); // instructions 20-29
+ V4_EXEC_10(30); // instructions 30-39
+ V4_EXEC_10(40); // instructions 40-49
+ V4_EXEC_10(50); // instructions 50-59
+ V4_EXEC_10(60); // instructions 60-69
+
+#undef V4_EXEC_10
+#undef V4_EXEC
+}
+
+// If we don't have enough data available, generate more
+static FORCEINLINE void check_data(size_t* data_index, const size_t bytes_needed, int8_t* data, const size_t data_size)
+{
+ if (*data_index + bytes_needed > data_size)
+ {
+ hash_extra_blake(data, data_size, (char*) data);
+ *data_index = 0;
+ }
+}
+
+// Generates as many random math operations as possible with given latency and ALU restrictions
+// "code" array must have space for NUM_INSTRUCTIONS_MAX+1 instructions
+static inline int v4_random_math_init(struct V4_Instruction* code, const uint64_t height)
+{
+ // MUL is 3 cycles, 3-way addition and rotations are 2 cycles, SUB/XOR are 1 cycle
+ // These latencies match real-life instruction latencies for Intel CPUs starting from Sandy Bridge and up to Skylake/Coffee lake
+ //
+ // AMD Ryzen has the same latencies except 1-cycle ROR/ROL, so it'll be a bit faster than Intel Sandy Bridge and newer processors
+ // Surprisingly, Intel Nehalem also has 1-cycle ROR/ROL, so it'll also be faster than Intel Sandy Bridge and newer processors
+ // AMD Bulldozer has 4 cycles latency for MUL (slower than Intel) and 1 cycle for ROR/ROL (faster than Intel), so average performance will be the same
+ // Source: https://www.agner.org/optimize/instruction_tables.pdf
+ const int op_latency[V4_INSTRUCTION_COUNT] = { 3, 2, 1, 2, 2, 1 };
+
+ // Instruction latencies for theoretical ASIC implementation
+ const int asic_op_latency[V4_INSTRUCTION_COUNT] = { 3, 1, 1, 1, 1, 1 };
+
+ // Available ALUs for each instruction
+ const int op_ALUs[V4_INSTRUCTION_COUNT] = { ALU_COUNT_MUL, ALU_COUNT, ALU_COUNT, ALU_COUNT, ALU_COUNT, ALU_COUNT };
+
+ int8_t data[32];
+ memset(data, 0, sizeof(data));
+ uint64_t tmp = SWAP64LE(height);
+ memcpy(data, &tmp, sizeof(uint64_t));
+
+ // Set data_index past the last byte in data
+ // to trigger full data update with blake hash
+ // before we start using it
+ size_t data_index = sizeof(data);
+
+ int code_size;
+
+ // There is a small chance (1.8%) that register R8 won't be used in the generated program
+ // So we keep track of it and try again if it's not used
+ bool r8_used;
+ do {
+ int latency[9];
+ int asic_latency[9];
+
+ // Tracks previous instruction and value of the source operand for registers R0-R3 throughout code execution
+ // byte 0: current value of the destination register
+ // byte 1: instruction opcode
+ // byte 2: current value of the source register
+ //
+ // Registers R4-R8 are constant and are treated as having the same value because when we do
+ // the same operation twice with two constant source registers, it can be optimized into a single operation
+ uint32_t inst_data[9] = { 0, 1, 2, 3, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF };
+
+ bool alu_busy[TOTAL_LATENCY + 1][ALU_COUNT];
+ bool is_rotation[V4_INSTRUCTION_COUNT];
+ bool rotated[4];
+ int rotate_count = 0;
+
+ memset(latency, 0, sizeof(latency));
+ memset(asic_latency, 0, sizeof(asic_latency));
+ memset(alu_busy, 0, sizeof(alu_busy));
+ memset(is_rotation, 0, sizeof(is_rotation));
+ memset(rotated, 0, sizeof(rotated));
+ is_rotation[ROR] = true;
+ is_rotation[ROL] = true;
+
+ int num_retries = 0;
+ code_size = 0;
+
+ int total_iterations = 0;
+ r8_used = false;
+
+ // Generate random code to achieve minimal required latency for our abstract CPU
+ // Try to get this latency for all 4 registers
+ while (((latency[0] < TOTAL_LATENCY) || (latency[1] < TOTAL_LATENCY) || (latency[2] < TOTAL_LATENCY) || (latency[3] < TOTAL_LATENCY)) && (num_retries < 64))
+ {
+ // Fail-safe to guarantee loop termination
+ ++total_iterations;
+ if (total_iterations > 256)
+ break;
+
+ check_data(&data_index, 1, data, sizeof(data));
+
+ const uint8_t c = ((uint8_t*)data)[data_index++];
+
+ // MUL = opcodes 0-2
+ // ADD = opcode 3
+ // SUB = opcode 4
+ // ROR/ROL = opcode 5, shift direction is selected randomly
+ // XOR = opcodes 6-7
+ uint8_t opcode = c & ((1 << V4_OPCODE_BITS) - 1);
+ if (opcode == 5)
+ {
+ check_data(&data_index, 1, data, sizeof(data));
+ opcode = (data[data_index++] >= 0) ? ROR : ROL;
+ }
+ else if (opcode >= 6)
+ {
+ opcode = XOR;
+ }
+ else
+ {
+ opcode = (opcode <= 2) ? MUL : (opcode - 2);
+ }
+
+ uint8_t dst_index = (c >> V4_OPCODE_BITS) & ((1 << V4_DST_INDEX_BITS) - 1);
+ uint8_t src_index = (c >> (V4_OPCODE_BITS + V4_DST_INDEX_BITS)) & ((1 << V4_SRC_INDEX_BITS) - 1);
+
+ const int a = dst_index;
+ int b = src_index;
+
+ // Don't do ADD/SUB/XOR with the same register
+ if (((opcode == ADD) || (opcode == SUB) || (opcode == XOR)) && (a == b))
+ {
+ // Use register R8 as source instead
+ b = 8;
+ src_index = 8;
+ }
+
+ // Don't do rotation with the same destination twice because it's equal to a single rotation
+ if (is_rotation[opcode] && rotated[a])
+ {
+ continue;
+ }
+
+ // Don't do the same instruction (except MUL) with the same source value twice because all other cases can be optimized:
+ // 2xADD(a, b, C) = ADD(a, b*2, C1+C2), same for SUB and rotations
+ // 2xXOR(a, b) = NOP
+ if ((opcode != MUL) && ((inst_data[a] & 0xFFFF00) == (opcode << 8) + ((inst_data[b] & 255) << 16)))
+ {
+ continue;
+ }
+
+ // Find which ALU is available (and when) for this instruction
+ int next_latency = (latency[a] > latency[b]) ? latency[a] : latency[b];
+ int alu_index = -1;
+ while (next_latency < TOTAL_LATENCY)
+ {
+ for (int i = op_ALUs[opcode] - 1; i >= 0; --i)
+ {
+ if (!alu_busy[next_latency][i])
+ {
+ // ADD is implemented as two 1-cycle instructions on a real CPU, so do an additional availability check
+ if ((opcode == ADD) && alu_busy[next_latency + 1][i])
+ {
+ continue;
+ }
+
+ // Rotation can only start when previous rotation is finished, so do an additional availability check
+ if (is_rotation[opcode] && (next_latency < rotate_count * op_latency[opcode]))
+ {
+ continue;
+ }
+
+ alu_index = i;
+ break;
+ }
+ }
+ if (alu_index >= 0)
+ {
+ break;
+ }
+ ++next_latency;
+ }
+
+ // Don't generate instructions that leave some register unchanged for more than 7 cycles
+ if (next_latency > latency[a] + 7)
+ {
+ continue;
+ }
+
+ next_latency += op_latency[opcode];
+
+ if (next_latency <= TOTAL_LATENCY)
+ {
+ if (is_rotation[opcode])
+ {
+ ++rotate_count;
+ }
+
+ // Mark ALU as busy only for the first cycle when it starts executing the instruction because ALUs are fully pipelined
+ alu_busy[next_latency - op_latency[opcode]][alu_index] = true;
+ latency[a] = next_latency;
+
+ // ASIC is supposed to have enough ALUs to run as many independent instructions per cycle as possible, so latency calculation for ASIC is simple
+ asic_latency[a] = ((asic_latency[a] > asic_latency[b]) ? asic_latency[a] : asic_latency[b]) + asic_op_latency[opcode];
+
+ rotated[a] = is_rotation[opcode];
+
+ inst_data[a] = code_size + (opcode << 8) + ((inst_data[b] & 255) << 16);
+
+ code[code_size].opcode = opcode;
+ code[code_size].dst_index = dst_index;
+ code[code_size].src_index = src_index;
+ code[code_size].C = 0;
+
+ if (src_index == 8)
+ {
+ r8_used = true;
+ }
+
+ if (opcode == ADD)
+ {
+ // ADD instruction is implemented as two 1-cycle instructions on a real CPU, so mark ALU as busy for the next cycle too
+ alu_busy[next_latency - op_latency[opcode] + 1][alu_index] = true;
+
+ // ADD instruction requires 4 more random bytes for 32-bit constant "C" in "a = a + b + C"
+ check_data(&data_index, sizeof(uint32_t), data, sizeof(data));
+ uint32_t t;
+ memcpy(&t, data + data_index, sizeof(uint32_t));
+ code[code_size].C = SWAP32LE(t);
+ data_index += sizeof(uint32_t);
+ }
+
+ ++code_size;
+ if (code_size >= NUM_INSTRUCTIONS_MIN)
+ {
+ break;
+ }
+ }
+ else
+ {
+ ++num_retries;
+ }
+ }
+
+ // ASIC has more execution resources and can extract as much parallelism from the code as possible
+ // We need to add a few more MUL and ROR instructions to achieve minimal required latency for ASIC
+ // Get this latency for at least 1 of the 4 registers
+ const int prev_code_size = code_size;
+ while ((code_size < NUM_INSTRUCTIONS_MAX) && (asic_latency[0] < TOTAL_LATENCY) && (asic_latency[1] < TOTAL_LATENCY) && (asic_latency[2] < TOTAL_LATENCY) && (asic_latency[3] < TOTAL_LATENCY))
+ {
+ int min_idx = 0;
+ int max_idx = 0;
+ for (int i = 1; i < 4; ++i)
+ {
+ if (asic_latency[i] < asic_latency[min_idx]) min_idx = i;
+ if (asic_latency[i] > asic_latency[max_idx]) max_idx = i;
+ }
+
+ const uint8_t pattern[3] = { ROR, MUL, MUL };
+ const uint8_t opcode = pattern[(code_size - prev_code_size) % 3];
+ latency[min_idx] = latency[max_idx] + op_latency[opcode];
+ asic_latency[min_idx] = asic_latency[max_idx] + asic_op_latency[opcode];
+
+ code[code_size].opcode = opcode;
+ code[code_size].dst_index = min_idx;
+ code[code_size].src_index = max_idx;
+ code[code_size].C = 0;
+ ++code_size;
+ }
+
+ // There is ~98.15% chance that loop condition is false, so this loop will execute only 1 iteration most of the time
+ // It never does more than 4 iterations for all block heights < 10,000,000
+ } while (!r8_used || (code_size < NUM_INSTRUCTIONS_MIN) || (code_size > NUM_INSTRUCTIONS_MAX));
+
+ // It's guaranteed that NUM_INSTRUCTIONS_MIN <= code_size <= NUM_INSTRUCTIONS_MAX here
+ // Add final instruction to stop the interpreter
+ code[code_size].opcode = RET;
+ code[code_size].dst_index = 0;
+ code[code_size].src_index = 0;
+ code[code_size].C = 0;
+
+ return code_size;
+}
+
+#endif